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No show A/C

PostPosted: Tue Oct 27, 2009 1:39 pm
by Madcat
I added a few repaints and they are not there now. Here is part of the .cfg....

[fltsim.0]
title=Project Opensky - B737-700 Building on Success
sim=OSBoeing737-700
model=
panel=
sound=
texture=bos
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref

atc_id=N737X
atc_airline=
atc_flight_number=1123
atc_heavy=0
atc_parking_types=GATE, RAMP, CARGO
atc_parking_code=

ui_manufacturer=Boeing
ui_type=737-700 [Posky]
ui_variation=House Success
visual_damage=1
description=Project Opensky - Boeing 737-700\nVersion - Version 2004.9.3\n\nModel Designer\n   Hiroshi Igami\n\nFlight Dynamics/Scenario/Effects Designer\n   Warren C. Daniel\n\nMaster Texture Designer\n   Tom Harlaar\n\nTest Pilots\n   Project Opensky Members\n\nMaximun Range: \n   3,383 nautical miles\n  Airline Textures\n  Corey Ford

[fltsim.1]
title=Project Opensky - B737-700 Building on Success
sim=OSBoeing737-700
model=
panel=
sound=
texture=20201
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref

atc_id=N7337X
atc_airline=USAF
atc_flight_number=576
atc_heavy=0
atc_parking_types=GATE, RAMP, CARGO
atc_parking_code=

ui_manufacturer=Boeing
ui_type=737-700 [Posky]
ui_variation=20201
visual_damage=1
description=Project Opensky - Boeing 737-700

The fltsim.0 is the org and the fltsm.1 is the repaint that wont show up. I copied the org and changed the fltsim # and the texture. The texture is the same as the texture folder name. The repaint does go to the model, I triple checked that. So what is wrong here?

thx

Re: No show A/C

PostPosted: Tue Oct 27, 2009 1:50 pm
by Hagar
You've used the same title= name for both variations in your example. Each variation must have a different title= name from any other aircraft you have installed.

Re: No show A/C

PostPosted: Tue Oct 27, 2009 2:57 pm
by Madcat
Something so simple  ;D ty