Blocky textures.

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Blocky textures.

Postby gypsymoth » Tue Jul 14, 2009 2:55 am

I installed us_wa_nc.zip (US North Cascades Mountains and Northwest Washington Coast by Holger Sandmann) recently from SimV library.
Last edited by gypsymoth on Tue Jul 14, 2009 3:19 am, edited 1 time in total.
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Re: Blocky textures.

Postby dave3cu » Tue Jul 14, 2009 8:42 am

gypsymoth,

This is not a problem with your Cascades install.

Look in the ..\Scenery\World\texture\.. folder for the '033b2su7.bmp' file. If the file size is 33kb then this is the problem.

The file is installed by Silver Wings and was mistakenly saved without MIPS. The fix is to open the file in DXTBmp or Image Tool and resave with MIPS included.
You can download DXTBmp here-http://www.btinternet.com/~mnwright/programs/dxtbmp.htm

If you haven't worked with DXTBmp: Open the file in DXTBmp. On the right side of the program screen find the MIPS section. Put a check mark in 'Include when saving'. Save the file. It should save in DXT 1 format, and the new file size should be 43kb.

If you prefer, I can e-mail the file.

Dave
Last edited by dave3cu on Tue Jul 14, 2009 11:06 am, edited 1 time in total.
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Re: Blocky textures.

Postby gypsymoth » Tue Jul 14, 2009 3:34 pm

Hello Dave.
Last edited by gypsymoth on Tue Jul 14, 2009 4:42 pm, edited 1 time in total.
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Re: Blocky textures.

Postby gypsymoth » Wed Jul 15, 2009 12:35 pm

Had a quick go at this Dave.  I opened the DXT manipulator but couldn't find anything to check to save to include Mips....so...I went to a backup HD copy of FS9 from when it all worked well & found that file.   It works like a dream.   Thanks for your help yet again!  Terry.  Oh - the Cascades scenery
works well to & looks great.   Mt Baker here I come   8-)
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Re: Blocky textures.

Postby dave3cu » Wed Jul 15, 2009 5:40 pm

Terry,

Good to hear you got it working. The only drawback to using an FS9 texture in SW texture sets is the texture might not match the rest of the set, and stand out some.

For future reference: In DXTBmp, if you do not see the right sidebar with the MIPS option, on the menu click 'Prefs' and then 'Show Alpha Channel'. You'll then have the sidebar with Alpha and MIPS options.

Dave
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Re: Blocky textures.

Postby gypsymoth » Thu Jul 16, 2009 4:11 am

I should have explained better - that file was from the backed-up Silver Wings from a nice working FS9.   Thanks for tips for using DXTBmp....I see what you mean  ::)
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