My tires are too flat!

Posted:
Sun Oct 05, 2008 3:23 am
by homebrewer
Below is a picture of the wheels on the Stratojet Merlin. How do I raise them up a bit so they look better? The front one is OK with me, so I have not included it. If you could, would you please exactly point out the coordinates or whatever it is I manipulate to do what I desire, like make
bold the one in question, et cetera? Thank you very much.

Re: My tires are too flat!

Posted:
Sun Oct 05, 2008 3:42 am
by Hagar
You need to tweak the vertical position of the main wheels. Open any default Aircraft.cfg in Notepad to see a key to what the [contact_points] entries do.
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
point.0 will usually be the nose or tail wheel. point.1 & 2 will be the mains. The entries are counted from the = sign starting from 0. Class 1 is a wheel. The vertical position entry in the example below will be the one shown in Bold. The negative value defines the position of the wheel below the reference point or virtual C of G. To raise the aircraft try increasing the value by small increments until you get it how you want it. 0.1 is roughly 1 inch.
[contact_points]
point.0 = 1, 0.48, 0.00, -3.58, 1500, 0, 0.5, 22.0, 0.3, 2.5, 0.7, 0.0, 0.0, 0
point.1 = 1, -5.02, -4.50, -3.33, 2500, 1, 0.5, 0.0, 0.3, 2.5, 0.7, 0.0, 0.0, 2
point.2 = 1, -5.02, 4.50, -3.33, 2500, 2, 0.5, 0.0, 0.3, 2.5, 0.7, 0.0, 0.0, 3
Re: My tires are too flat!

Posted:
Sun Oct 05, 2008 9:12 am
by Brett_Henderson
**this started out as a simple response.. but one thing lead to another, and I got carried away ...lol
Re: My tires are too flat!

Posted:
Sun Oct 05, 2008 5:32 pm
by homebrewer
Thank You to both Hagar and Brett for helping me adjust the contact points of the Merlin's landing gear. The default for all three points was -6.55. I changed the mains to -6.78 and the nose to -6.65 and now my tires look really good. I'm almost inclined to go around and change others as my time permits.

I really enjoy the Merlin. It is one fast machine, both vertically and horizontally. What I need to know now is how to pop the engine hatches. The instructions say to do a Shift+E+2, but that does not work for me for some reason. It opens the canopy, but not the engine bays. Any ideas, anyone?
Re: My tires are too flat!

Posted:
Sun Oct 05, 2008 5:55 pm
by Hagar
I'm downloading the Merlin now to check it out. To open those hatches try pressing Shift + E first, then release & quickly press 2. That's the 2 on the keyboard, not the Num Pad.
Brett posted a nice little tute there. I didn't cover all that as I didn't want to complicate things too much to start with. I used to do a lot of this at one time but I've forgotten most of it now. One little tip on those static_pitch & static_cg_height entries he mentioned. These define the ground position of the aircraft when it first loads & also in Slew Mode. To check if they need tweaking toggle to Slew mode with the Y key.
Re: My tires are too flat!

Posted:
Mon Oct 06, 2008 3:11 am
by commoner
Hi HB...as Hagar says it's Shift+E first for the canopy, then release those and press 2 to toggle the engine bay covers...BUT don't rush pressing 2, just give it a second or two........2 will continue to toggle these engine canopies until you use the keyboard for something else...then you have to do the Shift +E again to get the engines open...
Hope that helps...commoner

...SEE my flat tyres........not had chance to do that yet..
