A fruitless quest, perhaps?

Hello, all, I wish i could be on more often but things have been :o
:-? lately. oh well.
Well, I've been looking for a way to use FSX scenery files in FS9. I've been searching through Google and I've come up with 10,000 programs that convert FS9 bgl/xml to fsx bgl, but none doing it the other way around.
I'm betting that I'll have to decompile the fsx bgl's into xml, which I've already done, but where do I go from there? I assume that the xml headers are differnt in fsx coding than fs9's old style. at least, glancing at it seemed that the code was differnt in it's layout.
Just to test that, I've ran the kosu.xml files (example name) through bglcomp, which didn't work, as expected.
Hopefully somebody can give me a solution, and don't worry, I'm not looking for a single program to do all this, I'm willing to work with several to get the job done. Of course, and auto mated program wouldn't be bad, on the other hand! ;D
Thanks :D

Well, I've been looking for a way to use FSX scenery files in FS9. I've been searching through Google and I've come up with 10,000 programs that convert FS9 bgl/xml to fsx bgl, but none doing it the other way around.
I'm betting that I'll have to decompile the fsx bgl's into xml, which I've already done, but where do I go from there? I assume that the xml headers are differnt in fsx coding than fs9's old style. at least, glancing at it seemed that the code was differnt in it's layout.
Just to test that, I've ran the kosu.xml files (example name) through bglcomp, which didn't work, as expected.
Hopefully somebody can give me a solution, and don't worry, I'm not looking for a single program to do all this, I'm willing to work with several to get the job done. Of course, and auto mated program wouldn't be bad, on the other hand! ;D
Thanks :D