if you take a real FSX plane, you won't be able to use it in FS9.
this has been tested in FSX with Acceleration - the visual model was compiled with the FS9 SDK but the gauges are for FSX. I can not adapt this for FS9 as it is not installed on my machine. You'll have to do that yourself.
When I said "incompatible," that is precisely what I meant.
FS9 (and earlier) models are compiled assembly code in BGL format.
FSX models are compiled XML code in MDL format.
FSX can read and display both MDL and BGL encoded formats.
FS9 can only read and display BGL encode format. Period.
FS9 models use primarily "axis based animations," with only a little bit of XML driven animations.
FSX models use exclusively XML driven animations, most of which FS9 would not be able to interpret.
Also, as Alex has already mentioned, the textures he's using are 2048x2048, which FS9 cannot load.
I did that with Bruce Fitzgerald's Talon. I only aliassed it to the .air file of the default Lear and changed the aircraft.cfg
Very easy and the model works like a charm in FS9.
I think there is a confusion here ,It can not both are completly diferent formats
I think there is a confusion here ,It can not both are completly diferent formats
It might be a confusion here Alex and I don't know how Mr. Fitzgerald modeled the Talon but it works fine in my FS9.
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