Yanko's Coral Sea update.

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Yanko's Coral Sea update.

Postby Groundbound1 » Thu May 08, 2008 5:48 pm

I have, and LOVE the Battle of Midway carriers scenery he and the KBT team released. The level of detail is INCREDIBLE! BUT, I've tried to install the Coral Sea US update (adding to/overwriting the previous install as instructed, because it is an update not a stand-alone) and all is well except for the flatten files for the Lexington. All the other flatten files work but that one.

Anyone else have this scenery, and get it to install right? Or is there maybe, a fix for it that I'm unaware of?

If you don't have them yet, might be worth a look.
http://www.flightinfo.jp/FS_KBT/yanco.htm



**EDIT**

More strangeness. Forget the Coral Sea update for a second. With just the Battle of Midway sceneries, both US and Japanese installed, this is what's happening.

If I create a flight, and start out on the "Akagi" say, everything looks great. The flatten files work, and all is well. IF I stop the flight to change airports, and I select one of the US carriers, like the Enterprise, from the same scenery set, the AFCAD for the deck is right, but I get a small mountain of water just off the deck, as though THOSE flatten files are missing.

NOW, (here's where it gets weird) if I restart the sim, and again, do the same thing, only this time I start out on a US carrier, everything looks fine, until I change airports to the "Akagi" again, then IT has the mountain of water near it instead.

I think everything is installed right, with seperate scenery folders for the US and Japanese sets, and one common folder for the flatten files. The flatten files folder is on a higher scenery priority in the addon sceneries list as it should be.

It doesn't matter which carriers I use, it's always the same. If I start out on a US carrier, all the US carriers are fine but the Japanese carriers are screwy, if I start out on a Japanese carrier then all the Japanese carriers are fine, but the US carriers are messed up!

I just don't get it. I'd like to try to get input from you guys before I see what the developer has to say, just because of the language and translation issues.
Last edited by Groundbound1 on Sat May 10, 2008 11:44 am, edited 1 time in total.
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