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Water

PostPosted: Thu Jan 17, 2008 5:18 pm
by bucaneer
doe's anyone know how to reduce the pulsating water effect in FS2004. I think it looks pretty unatural. what do you think? I am not useing the defaulf textures, I am useing Real Environment Professional by Tim Fuchs for effects.
Also I am on the verge of re-installing FS2004 from scratch. Are there any guidlines to be sure that all old files will

Re: Water

PostPosted: Thu Jan 17, 2008 7:13 pm
by garymbuska
doe's anyone know how to reduce the pulsating water effect in FS2004. I think it looks pretty unatural. what do you think? I am not useing the defaulf textures, I am useing Real Environment Professional by Tim Fuchs for effects.
Also I am on the verge of re-installing FS2004 from scratch. Are there any guidlines to be sure that all old files will  removed from my hard drive when i uninstall the game.

Thanks.

I can not help you with the water issue but for uninstalling and reinstalling Fs2004 do the following
If you want to save any thing at all from FS do so before you do anything just move it outside of FS.
after you have run the uninstaller make sure you delete the leftover files as there will be several. Also make sure you either rename or delete the FS2004 cfg file some people will rename it to fs2004.bak which means backup after you have cleaned up everything DEFRAG the drive then reboot and then reinstall. This is the best way to go about this. You also might consider putting FS on a different drive other than the one your operating system is on if you have a extra drive that is. I have three hard drives on my system and keep both FS9 and FSX on my H drive a 350 gig SATA drive and nothing else is on that drive.  8-)

Re: Water

PostPosted: Fri Jan 18, 2008 8:18 am
by bucaneer
Thank's Gary, just thought that I might need to go into the registry as well to totaly eradicate all traces of the game so as there will be no conflict with the new install. :-/

Re: Water

PostPosted: Fri Jan 18, 2008 10:23 pm
by Ashar
Re-installing FS9 will not cure that pulsating issue...It's just the way FS9 is built to handle water textures...You can get any water package and it will pulsate...I usually just turn off my water textures...No point in having that unnatural looking water... ;)

Re: Water

PostPosted: Sat Jan 19, 2008 12:46 pm
by pepper_airborne
This is because the water is an animated texture, that is repeated constantly, and therefore all the waves run completely in sync, there is no  way too change this as far as i know, although if one would have acces too the FScode then i suppose it would be possible.