Caching new scenery the Microsoft way
I want to cache some new terrain mesh into the game, but unfortunately, it's not that simple, because we're dealing with Microsoft here. 
My question is: how in the blazes do I do such a simple task the way they want me to? Whatever I do, the scenery does not seem to be caching. What am I doing wrong?

My question is: how in the blazes do I do such a simple task the way they want me to? Whatever I do, the scenery does not seem to be caching. What am I doing wrong?

