Has this been brought up before?
http://flyawaysimulation.com/postt21628.htmlI'm not sure it did anything for me. I still have to upgrade my video card to get better graphics. However. upon landing, it seemed the runway came up rather fast.

Look at the use before and the use after... they are the same
Multithread and getting use of the dual core means the use will be well above 50% for each core
No, it does nothing. Its a placebo FS9 has no multithread abilty so even if it tickles both cores it never tickles more than 50% of each, meaning you get a single thread workload or 100% of 1 core
Core 0 running 100% = Core 0 + Core 1 both runnning 50%
they dont know what they are talking about
but, setting affinity manually has been known to smooth out a dual core on 3D games... then there is a fix for that so no manual settings are needed:
What you should make sure of is if you are running WindowsXP SP2 is that you have the Micorsoft Dual Core Hotfix installed that automatically checks and sets the proper affinity in 3D applications with a dual core processor or a Hyperthread processer.
http://www.simviation.com/cgi-bin/yabb2 ... 57795837/0Setting affinity manually or installing that patch is only for multicore processors or Intel Hyperthread processors that only have one core but use hyperthread for string optimizing.