FS9 and Dual Core

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FS9 and Dual Core

Postby aussiewannabe » Sat Jul 21, 2007 7:20 pm

Has this been brought up before?

http://flyawaysimulation.com/postt21628.html

I'm not sure it did anything for me. I still have to upgrade my video card to get better graphics. However. upon landing, it seemed the runway came up rather fast.
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Re: FS9 and Dual Core

Postby justpassingthrough » Sun Jul 22, 2007 2:44 am

Has this been brought up before?

http://flyawaysimulation.com/postt21628.html

I'm not sure it did anything for me. I still have to upgrade my video card to get better graphics. However. upon landing, it seemed the runway came up rather fast.




;D ;D ;D ;D ;D

Look at the use before and the use after... they are the same

Multithread and getting use of the dual core means the use will be well above 50% for each core

No, it does nothing. Its a placebo FS9 has no multithread abilty so even if it tickles both cores it never tickles more than 50% of each, meaning you get a single thread workload or 100% of 1 core

Core 0 running 100% = Core 0 + Core 1 both runnning 50%

they dont know what they are talking about

but, setting affinity manually has been known to smooth out a dual core on 3D games... then there is a fix for that so no manual settings are needed:

What you should make sure of is if you are running WindowsXP SP2 is that you have the Micorsoft Dual Core Hotfix installed that automatically checks and sets the proper affinity in 3D applications with a dual core processor or a Hyperthread processer.

http://www.simviation.com/cgi-bin/yabb2 ... 57795837/0

Setting affinity manually or installing that patch is only for multicore processors or Intel Hyperthread processors that only have one core but use hyperthread for string optimizing.
Last edited by justpassingthrough on Sun Jul 22, 2007 2:49 am, edited 1 time in total.
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Re: FS9 and Dual Core

Postby aussiewannabe » Sun Jul 22, 2007 12:47 pm

No, it does nothing. Its a placebo FS9 has no multithread abilty so even if it tickles both cores it never tickles more than 50% of each, meaning you get a single thread workload or 100% of 1 core

they dont know what they are talking about

but, setting affinity manually has been known to smooth out a dual core on 3D games... then there is a fix for that so no manual settings are needed:

What you should make sure of is if you are running WindowsXP SP2 is that you have the Microsoft Dual Core Hotfix installed that automatically checks and sets the proper affinity in 3D applications with a dual core processor or a Hyperthread processer.


Thanks. I'll look into that.

Quite frankly, I think the bottom line is to upgrade my video card. I ran a scan on my system through http://gamesadvisor.futuremark.com and they recommended NVIDIA high performance display cards for playing Microsoft Flight Simulator: A Century of Flight. I believe you have made recommendations that confirm this (and I thank you). There were no recommendations for FSX, but I'll look into your recommendations for that FS.

As always, thank you for your advice. Now, if you will excuse me, I'm going to kick myself for stepping outside this forum looking for answers that can be adequately addressed here.  
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Re: FS9 and Dual Core

Postby DonAlfonsoRoKil » Tue Jul 24, 2007 12:06 pm

I'm just thinking of maybe buying a new computer (or at least some parts) in near future, so this post is interesting for me.
If I purchase an Intel Core 2 Duo, is it 32 or 64 bit?? (and wth is that?)
So do I need to buy a special windows xp/vista version or can I use my old winxp?
And will I need to install some windows updated (of course I have SP2 installed)?
Thanks in advance!
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