



Better graphic sure, realism? Bleargh. 




...(beside some rare add-on planes that are the exception that confirms the rule)...
The RealAir Spit is not the only one, I have known of at least other two planes (that at the moment can't remember) that are coded to react like the real one would to mistreatment. This doesn't mean they are the main course of FS though. Normally, in the common plane, add-on or default, you can take off redlining everything and forget it redlined. Nothing happens beside a superior fuel consumption.
Nothing happens beside a superior fuel consumption.



I had the misfortune with a Mirage, I just can't remember which package it was. I was skimming the Grand Canyon and when I reached a piece where it was to narrow to go through I went vertical and all of a sudden my engine light came on. Changing my view I realised that my engine was pouring smoke. My height wasn't enough and had to ditch my plane in the desert. I died of thirst because I didn't know how to survive over there. :'(
To refuel you can to find, in the airports who have them, the fuel pumps. Alternatively, should the airport you landed in not have the fuel pump, you can always use the drop-down menu to change your fuel quantity at will.
Repairs in FS were never necessary, as the planes in FS (following the boast "as real as it gets" M$ way) are practically perfect and never break unless you crash or activate the time set damages in the damage menu. No Cessna/Piper/Partenavia/De Havilland/Whatever pilot would dream to max throttle and forget it there, in FS you can do that for all the time you like with absolute impunity. IRL you must be very attentive not to overheat the engine, in FS (beside some rare add-on planes that are the exception that confirms the rule) you can cook your engine at your heart's content and still keep flying.
What do you need repairs for in FS?Better graphic sure, realism? Bleargh.
As real as it gets... my rear end.

To refuel you can to find, in the airports who have them, the fuel pumps. Alternatively, should the airport you landed in not have the fuel pump, you can always use the drop-down menu to change your fuel quantity at will.
Repairs in FS were never necessary, as the planes in FS (following the boast "as real as it gets" M$ way) are practically perfect and never break unless you crash or activate the time set damages in the damage menu. No Cessna/Piper/Partenavia/De Havilland/Whatever pilot would dream to max throttle and forget it there, in FS you can do that for all the time you like with absolute impunity. IRL you must be very attentive not to overheat the engine, in FS (beside some rare add-on planes that are the exception that confirms the rule) you can cook your engine at your heart's content and still keep flying.
What do you need repairs for in FS?Better graphic sure, realism? Bleargh.
As real as it gets... my rear end.




ok tanx 4 ur replries, i just got 1 more question, is their a way to add stop-overs in a flight plane ( im planing to do syd-rome)



Actually, thats not true. In normally aspirated engines (not turbocharged), such as a Cessna 150, 152, 172, Piper Cherokee 140 and 180, the engines can be run at full power as long as you like. In fact, Climb power is the same as takeoff power (full throttle), and reducing the power for cruise is at the pilots descretion. Long story short, the engines are factory approved to run at full power for the duration of the flight. As long as they are not turbo charged, in which case, the factory usually sets a time limit. On the TSIO-520NBs that my Cessna 414AW has, the factory limit for full throttle at 35in ManPressure is 5min.
The FSDzigns L049 connie needs nursing especially during descent!! If one doesn't set the mixture cirrectly and the cowl flaps the engines die at a "critical moment" Also there is a DC6 model which is even more complicated
Vololiberista






Return to FS 2004 - A Century of Flight
Users browsing this forum: No registered users and 286 guests