Commoner... I'm with you, as I've never seen them anywhere but up in front of/underside of the tanks. I'm not sure if that answers your question. We have a 310 in the club and I'll make a point to examine it, next time I'm out there.
If you're asking how to change it on that model. You can position the light "effect" anywhere you like:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -3.03, -18.11, 3.58, fx_navred
light.1 = 3, -3.03, 18.11, 3.58, fx_navgre
light.2 = 3, -21.45, 0.00, 1.95, fx_navwhi
light.3 = 2, -3.33, -18.31, 3.58, fx_strobe
light.4 = 2, -3.33, 18.31, 3.58, fx_strobe
light.5 = 1, -21.52, 0.00, 7.40, fx_beacon
light.6 = 4, -2.24, 0.00, 2.20, fx_vclight
This paragraph is from the aircraft.cfg file.. The three numbers after the "type" are X,Y,Z coordinates.. where X=longitudinal, Y=lateral and Z=vertical.. All from the reference point.
Now.. if a housing and lense are already modeled, you cannot move them without the original model's source code.
You probably already knew all that, but it can't hurt to have it re-posted..
