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Spot View Question

Posted:
Sun Oct 22, 2006 4:33 am
by CAFedm
I am modifying an aircraft project, and in the process have cut the number of polys by more than half (says something for my earlier days of modelling!). Anyhow, now the same aircraft looms huge in the sim when in spot view. Compounding this is the fact that, the aircraft has a C-of-G quite far aft, and in setting this in the design initially, it caused the aircraft to appear with the nose somewhat far ahead when in spot view. Now, with the huge view being displayed, the nose is often cut off. Am wondering if (1) it is possible to change this aircraft's default viewing distance without having to tap + or - keys; and, (2) if that can be done, is it possible to adjust the viewing centre of the aircraft, in spot view. Looking to see if there is an entry that can be made in the aircraft.cfg or something similarly straightforward.
Re: Spot View Question

Posted:
Sun Oct 22, 2006 3:09 pm
by garymbuska
There may be a way to adjust the spot view but I think it has to be done in the fs9cfg file I spotted the following lines
KEY_CHASE_VIEW_NEXT=87,10
KEY_CHASE_VIEW_PREV=87,11
HEADING_BUG_SELECT=72,11
ALTITUDE_BUG_SELECT=90,11
CHASE_VIEW_TOGGLE=81,10
EYEPOINT_UP=13,9
EYEPOINT_DOWN=8,9
EYEPOINT_RIGHT=13,11
EYEPOINT_LEFT=8,11
EYEPOINT_FORWARD=8,10
EYEPOINT_BACK=13,10
EYEPOINT_RESET=32,8
I am not sure which ones you need to adjust but a little trial an error should pinpoint it.
Needles to say before you change any thing BACK UP YOUR FS9CFG FILE 8)
Re: Spot View Question

Posted:
Sun Oct 22, 2006 3:15 pm
by Hagar
I think those CFG entries define the key commands.
Re: Spot View Question

Posted:
Sun Oct 22, 2006 10:19 pm
by beefhole
Sounds like a faulty reference point-until you get it worked out you could also hit alt, view, options and play around with the settings there. You can move the camera forwards and backwards from that menu.
Re: Spot View Question

Posted:
Mon Oct 23, 2006 3:10 am
by CAFedm
Thanks for the info, I'll give these all a try.