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How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 12:16 am
by NicksFXHouse
Images of this mod in action can be seen here: http://www.simviation.com/cgi-bin/yabb/ ... 1142112954



INSTRUCTIONS TO MAKE YOUR BEECH BARON 58 CRASH LANDABLE

NOTE: This can ONLY be used with the Microsoft Beech Baron, not a 3rd party Baron


The following instructions will give your MS Beech-Baron the ability to crash land (with the gear retracted) on any surface such as concrete, dirt, asphalt and also water ditch WITHOUT the crash-bar appearing. It will NOT take away from the aircraft stress points and you can still crash and burn the plane if you do not land it properly. It will provide scraping and sliding sounds to the event.

The crash landing maneuver must be performed with great care and precision or you will see the CRASH-BAR, which means, you did not walk away from the landing. Review the crash landing maneuver instructions below for tips on attempting a crash landing with the gear retracted.

1.

Re: How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 4:06 am
by Fozzer
...the same procedure above is used to safely/successfully land a float plane in water....
Float tips lifted during at the last few seconds before touchdown to prevent them dipping under the water... 8)...!

Paul... ;D...!

Re: How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 5:57 am
by FsNovice
is it possible to do the same thing to any aircraft?

Re: How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 11:17 am
by NicksFXHouse
is it possible to do the same thing to any aircraft?



Yes... but not with the contact points I posted above

Each plane is different and unfortunately Microsoft and most 3rd party aircraft makers do not do a very good job of locating those points with high accuracy, with the exception of landing gear, which must be located accurately or the plane will not sit on the ground properly.

To do the same thing with other aircraft requires understanding how contact points work. A scrape point (type 2) will not keep an aircraft from unrealistically sinking into the ground, however a type 4 point (float) signifies a flotation hull is present for water landing aircraft. That type 4 contact point line also requires compression and other realistic engineering data be incorporated into it and therefore can be used to signify a hollow fuselage is present instead of a simple scrape point.


By adding/editing the lines in the aircraft.cfg file after doing a bit research into the real-life plane and its structural design, you can end up with a much more accurate rendering of that aircraft in the sim.

Re: How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 11:18 am
by NicksFXHouse
...the same procedure above is used to safely/successfully land a float plane in water....
Float tips lifted during at the last few seconds before touchdown to prevent them dipping under the water... 8)...!

Paul... ;D...!



Yep!

;D ;D ;D

Re: How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 1:53 pm
by FsNovice
Yes... but not with the contact points I posted above



Oh. I will look into that but it may take a while.

Re: How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 5:41 pm
by krigl
...the same procedure above is used to safely/successfully land a float plane in water....
Float tips lifted during at the last few seconds before touchdown to prevent them dipping under the water... 8)...!

Paul... ;D...!


LOL  :D I'll have to try that!

Re: How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 9:46 pm
by congo
I don't understand about the float plane thing, I thought they already did land in the water, what did  I miss?

Re: How to make your Beech Baron 58 Crash Landable

PostPosted: Sat Mar 11, 2006 10:04 pm
by Brett_Henderson
They're talking about using float-points on non sea/amphibious planes to make for more realistic "gear up" landing. I'm assuming from what I'm gathereing here.. the compression in a float-point can act like the damaging/collapsing fuselage...I think   :D