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Help with afterburners.

PostPosted: Wed Nov 23, 2005 8:13 pm
by simonmd
OK, I asked if there was a decent add on in the Items Wanted section to 'fire up' the AB's on the FS2 Concorde. The update does include visable AB's but they are a bit lame. Someone suggested copying the AB FX from another 'plane I've got, the F14-Tomcat. This would be great as the F14's effects are first rate but I can't get it to work. The closest i've got is getting one of the effects to work as a 'smokesystem' command but it's eithe on or off with no connection to actual engine thrust. The other problem is the flame appears about four feet above the engine exhaust!

Must be someone who can steer me in the right direction (please!). Concorde without AB's is not acceptable!

Re: Help with afterburners.

PostPosted: Wed Nov 23, 2005 8:32 pm
by CAFedm
Someone in the know explained to me how to go about adding working afterburners, this requires the creation of .xml files and the addition of a gauge control.

Re: Help with afterburners.

PostPosted: Wed Nov 23, 2005 9:02 pm
by killerbunny
Normally, the afterburners work as a light effect.

The easiest way to change the AB-effect is to replace the concorde effect by the tomcat effect in the [LIGHTS] section in you aircraft.cfg.


That section should look somewhat like this :
(this is from the DSBdesign Tornado GR.4, I dont have that concorde)

[LIGHTS]
//index,type, long,    lat,  vert, fx_filename
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.6=9, -23, -1.55, -0.3, fx_dsb_tornado_burner_flame

now if I wanted to change to another AB-effect I would do this :

light.6=9, -23, -1.55, -0.3, whatever_ab_effect_you_want

and repeat that to all the other AB-lines in the [LIGHTS] section

--------------------------------------------------

Now for the Effects position :

light.6=9, -23, -1.55, -0.3, whatever_ab_effect_you_want
This number adjusts the position in the length of you aircraft.  The smaller the number, the more to the back of your aircraft the effect is positionned.


light.6=9, -23, -1.55, -0.3, whatever_ab_effect_you_want
If this number is negative, the effect is positionned to the left of the centerline of the aircraft, and if positive to the right.  If its zero, its positionned in the middle.  The smaller the more to the left and vice versa.


light.6=9, -23, -1.55, -0.3, whatever_ab_effect_you_want
And this one adjusts the height.  The higher the number, the higher the effect.  So if the effect is above the aircraft, just lower this number, save the aircraft.cfg and reload the aircraft in FS.  Do this untill you're satisfied with the position.


I hope this can help you a bit
(as I read this again, it looks complicated, I'm terrible at explaining things ;))

Re: Help with afterburners.

PostPosted: Wed Nov 23, 2005 9:09 pm
by simonmd
Thanks for that you two, I know roughly what i'm doing now! Will this work in relation to engine thrust or is that another command?

Re: Help with afterburners.

PostPosted: Wed Nov 23, 2005 9:12 pm
by killerbunny
Nope, will only work with light commands (no ab if lights are off)

You need a gauge that controls the lights to which the AB is linked ;)

Re: Help with afterburners.

PostPosted: Wed Nov 23, 2005 9:22 pm
by simonmd
Ahh, (scratches head) and how do I do that exactly?

Re: Help with afterburners.

PostPosted: Wed Nov 23, 2005 9:33 pm
by killerbunny
That really is the tricky part :)

I've made an XML-gauge that shows the afterburner effect when I engage it (alt-F4) AND when the engine RPM is over 80%.  Problem is, I can't get it to work with all my aircrafts.  If you want, I can mail it to you with some installation tips and you can try it if it works with your concorde :)

Re: Help with afterburners.

PostPosted: Wed Nov 23, 2005 10:17 pm
by simonmd
That would be good, worth a try. I was thinking (oh dear!), i've got the russian TU-144 (concordski) that has AB's and they only come on at 80%-full thrust and have to be enabled like Concorde with the Alt F4 command. Could I copy anything guage wise from that and where would it be listed, the panel .cfg?

Re: Help with afterburners.

PostPosted: Thu Nov 24, 2005 7:08 am
by killerbunny
Yes, thats possible too

In the TU-144 panel folder, look in the panel.cfg for the afterburner gauge, copy that line to the concorde panel.cfg and give it the right index. (or replace the concorde gauge with the TU-144 gauge)

Then look in the TU-144 aircraft.cfg in the [LIGHTS] section for the afterburner effects and copy that in your concorde aircraft.cfg. again with the right indexes

Its safest to make backups of the concorde cfg's before you make the changes ;)

Re: Help with afterburners.

PostPosted: Thu Nov 24, 2005 9:27 am
by Graycat
Heya Simon,

I use the excellent Military Effects Pack v1.2 By Toshikazu-Shimizu (Water-Toshi).

These effects include everything necessary to add smoke and afterburner effects onto any aircraft.  XML gauges, Panel switches, Light Effects, and detailed installation Tutorial (with nifty pictures) are all pre-packaged and included!  You can get this download here:

http://ww71.tiki.ne.jp/~water-t/dl/milpac012.zip

Re: Help with afterburners.

PostPosted: Thu Nov 24, 2005 9:30 am
by killerbunny
Heya Simon,

I use the excellent Military Effects Pack v1.2 By Toshikazu-Shimizu (Water-Toshi).

These effects include everything necessary to add smoke and afterburner effects onto any aircraft.  XML gauges, Panel switches, Light Effects, and detailed installation Tutorial (with nifty pictures) are all pre-packaged and included!  You can get this download here:

http://ww71.tiki.ne.jp/~water-t/dl/milpac012.zip


Thats a great package!

Re: Help with afterburners.

PostPosted: Thu Nov 24, 2005 4:14 pm
by simonmd
This is becomming silly now, i've spent several hours trying different ways and none work! I've followed the manual with the above package and nothing happens, HELP!!!!

Re: Help with afterburners.

PostPosted: Thu Nov 24, 2005 9:12 pm
by killerbunny
I should see your panel.cfg & aircraft.cfg to help you out.