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Handling Mesh and Landclass

PostPosted: Sat Nov 19, 2005 7:45 am
by Phiz
Rather than create in Addon Scenery a separate folder for each mesh or landclass and declare each individually in the library, is it feasible to simply create two folders, 'Mesh' and 'Landclass' into which all mesh and landscape files can be placed as they arrive? If so, do they still need to be declared? And if so, how?

Re: Handling Mesh and Landclass

PostPosted: Sat Nov 19, 2005 8:56 am
by dave3cu
Yes, that's entirely feasable.

FS is not fussy about where you install new scenery, as long as you maintain the necessary folder structure, i.e:

\A 'container' folder- what ever name you choose. This is the folder you 'declare'. Inside this are the 2 sub folders....

   \Scenery-contains the .bgl files
   \Texture-the .bmp's or other texture files, if any*

*some recommend that the texture folder not be created if there are no files for it.

Once the 'container' folder is 'declared' you can add (or remove) files from the sub-folders and FS will automacally update the scenery.cfg when you start FS.  (Do NOT empty the sub folders, or delete the folders, without first deleting the entry from the Scenery Library setup.)

As long as you maintain this structure you can organize your 'add-on scenery' any way you wish.

Dave

Re: Handling Mesh and Landclass

PostPosted: Sat Nov 19, 2005 9:59 am
by Ivan
Mesh: on top of the default stuff
Landclass: all the way down until you have two entries left below it

Re: Handling Mesh and Landclass

PostPosted: Sat Nov 19, 2005 9:57 pm
by garymbuska
If there are no textures for a specific scenery you don not need a texture folder for that scenery I have removed all of the texture folders from all of my scenery that were empty.
Granted a empty folder does not occupy a whole lot of space  
but why have a empty folder if you do not nedd it.
But that is my preferance as stated it really does not make a differance and your not really saving that much space on the hard drive.
But I do not like empty folders seems kind of dumb to me. 8)

Re: Handling Mesh and Landclass

PostPosted: Sun Nov 20, 2005 6:05 am
by Phiz
Thanks, folks - very helpful.

Re: Handling Mesh and Landclass

PostPosted: Sun Nov 20, 2005 6:12 am
by Ivan
Because if you use the FSGenesis USA landclass in the normal position (on top of the default stuff), you'll loose the default photoscenery

Re: Handling Mesh and Landclass

PostPosted: Sun Nov 20, 2005 12:47 pm
by Phiz
Point taken. Thanks again.