by Nav » Mon Nov 14, 2005 11:34 pm
The other thing about gliding is how to stay up!
In real life (I used to do it) you have to find either thermals (up-currents of warm air) or 'waves' (up-currents formed by wind blowing on the face of a ridge). Unfortunately FS9 doesn't usually model these effects.
There are two areas where the default FS9 setup models gliding conditions. From memory, one of them is the coastline just north of the Golden Gate at San Francisco, and the other one is in Oregon somewhere (see the Learning Centre for more info.).
Alternatively you can download additional 'gliding scenarios'. Try googling 'FS2004 gliding' and you should find some, or there's a 'Glider' section here in Simviation.
The basic techniques are to fly tight circles in a thermal, or alternatively fly up and down the face of a ridge; watching the 'Rate of Climb' indicator in both cases, to make sure that you are going up and not down. Much more fun when you can find lift rather than just spiralling gently down all the time.
Last edited by
Nav on Mon Nov 14, 2005 11:39 pm, edited 1 time in total.