FS2004 - FS2006.
I know you are expecting some sort of revalation about FS2006 ...... sorry to fool you all.
Today I went to the International Flightsim Covention in Blackpool UK. It was a great day. 50+ stands of flightsim related hardware and software and seminars on flightsim related topics.
The most interesting being from the Head of the FS development team from Shockwave.
It proved to be a fascinating insight into the development of the sim we all know and love. I will now no longer moan about the anomolies, glitches and downright barmyness of FS. I now know why they are there and why they can't be avoided. The seminar proved to be a very honest apraisal of why FS2004 is as it is.
Consider this, 60+ datasets for everything in FS, all these are in their own right terabites in size. These have to be analysed, extrapolated, sorted, compressed, ripped apart and eventually made into the product we buy. Therefore glitches creep in.
Three aeronautical engineers try to fly for real the aircraft .... if not they fly the industry simulators or speak to, in the case of classic aircraft, people that have flown them.
The data for terrain is taken from as many sources as possible ... the glitches occour when data that is supposed to be exactly the same isn't. Even two sets of data from the same source doesn't always match.
When you consider that fantastically huge amounts of data for terrain... objects... ai... and anything else other than the aircraft and help center have to be compressed onto just 2 of the CDs that ship with FS2004. You'll understand that's why FS2004 out of the box is as it is.
The team from shockwave actively encourage 3rd party designers and developers to improve the product. M$ ship the product that will give as real an experience to as many people as possible.
I'm not trying to be a sales person for Microsoft I just appreciated the honesty of the guys from the team.
As for FS10 .......... keep checking the M$ site ... all that they would give away is that its beyond the planning stage. As for it being an improvement over FS9 ...that's as much up to you as it is to the team ........ Send every error report, they are checked ... email the team if you have problems, you probably won't get a reply but the messages are read (6 members of the team are responsible for reading over 5000 mails a week).
The main point..... Don't moan and complain about what is a fantastic product ... Actively get involved and send those reports etc ... the team appreciate the feedback. On the next version you may even get the lecture that we got today included on the CD then you will have the insite that I have had today.
cheers
eno
Today I went to the International Flightsim Covention in Blackpool UK. It was a great day. 50+ stands of flightsim related hardware and software and seminars on flightsim related topics.
The most interesting being from the Head of the FS development team from Shockwave.
It proved to be a fascinating insight into the development of the sim we all know and love. I will now no longer moan about the anomolies, glitches and downright barmyness of FS. I now know why they are there and why they can't be avoided. The seminar proved to be a very honest apraisal of why FS2004 is as it is.
Consider this, 60+ datasets for everything in FS, all these are in their own right terabites in size. These have to be analysed, extrapolated, sorted, compressed, ripped apart and eventually made into the product we buy. Therefore glitches creep in.
Three aeronautical engineers try to fly for real the aircraft .... if not they fly the industry simulators or speak to, in the case of classic aircraft, people that have flown them.
The data for terrain is taken from as many sources as possible ... the glitches occour when data that is supposed to be exactly the same isn't. Even two sets of data from the same source doesn't always match.
When you consider that fantastically huge amounts of data for terrain... objects... ai... and anything else other than the aircraft and help center have to be compressed onto just 2 of the CDs that ship with FS2004. You'll understand that's why FS2004 out of the box is as it is.
The team from shockwave actively encourage 3rd party designers and developers to improve the product. M$ ship the product that will give as real an experience to as many people as possible.
I'm not trying to be a sales person for Microsoft I just appreciated the honesty of the guys from the team.
As for FS10 .......... keep checking the M$ site ... all that they would give away is that its beyond the planning stage. As for it being an improvement over FS9 ...that's as much up to you as it is to the team ........ Send every error report, they are checked ... email the team if you have problems, you probably won't get a reply but the messages are read (6 members of the team are responsible for reading over 5000 mails a week).
The main point..... Don't moan and complain about what is a fantastic product ... Actively get involved and send those reports etc ... the team appreciate the feedback. On the next version you may even get the lecture that we got today included on the CD then you will have the insite that I have had today.
cheers
eno


