It certainly sounds like the mip map issue, and I use a freeware program called DXTBmp (available at
www.mnwright.btinternet.co.uk/programs/dxtbmp.htm) to remove mipmaps from all of my plane textures - no more blurred textures.
It's very simple - DXTBmp does two things well - it serves as an interface for repainting, but what's relevant here is that you can open the offending texture file and remove the mip maps. Here's how:
- open up DXTBmp and un-click the mip map button on the right (remove the tick)
- load the offending texture
- save it as the same filename. That's it. (If they are 32 bit textures you can save them as DXT3 to compress the file and speed up texture loading times.)
