by RollerBall » Fri Jun 10, 2005 3:39 am
The main problem with tail draggers is that designers, in an attempt to be 'realistic' make the tail wheel castor through 360 deg.
This in fact is totally unrealistic for the sim which cannot handle it. Here's a snippet from the contact points section of a DC3 taken from my folder.
[contact_points]
point.0=1.000, -34.390, 0.000, -1.611, 1574.000, 0.000, 0.995, 90.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000
point.1=1.000, 2.630...etc
The 90 in red is the steering angle. Some designers make this figure 180 for tail draggers and the plane is virtually uncontrollable on the ground.
Even 90 is quite a big figure. If you set it to 60 or 70 the plane will still turn very well and will be nicely steerable.
Unfortunately many designers, even some quite big ones, have still not grasped that the MS Flight Simulator program engine is far from perfect. This applies to almost every parameter IMO. You can't plug in 'real life' numbers and get something that performs like the real thing. Maybe in X-Plane but not in this sim.
And I'm speaking as someone who has modded dozens and dozens of FDEs.
BTW
You can edit the aircraft.cfg file using a text editior such as Wordpad or Notepad.