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fixes for fs2k6

Posted:
Sat May 07, 2005 8:53 pm
by N723GW
i was thinking about it, and i couldnt find the origonal thread.
I wish FS2K6 had clearances to your alititude...i.e."
"Landmark 221, you are cleared to the Buffalo airport as filed, climb and maintain 7,000, expect flight livel 350 within 10 minutes of departure...."
instead of
"Landmark 221, you are cleared to the Buffalo airport as filed, climb and maintain 7,000...."
any ideas?
Re: fixes for fs2k6

Posted:
Sat May 07, 2005 8:58 pm
by jknight8907
It might sound better, but it wouldn't really change how fast you got your clearance up to FL350. In just about every high-alt flight I've flown in FS, as soon as you reach the assigned altitude you get cleared up another notch, so just set the autopilot 300 feet high and you'll have time to change it before the plane starts leveling off.
Or is that not what you were getting at?
Re: fixes for fs2k6

Posted:
Sat May 07, 2005 11:35 pm
by beefhole
Well, another ATC-related thing I learned a few months back in RL, ATC reads back your entire route for an IFR clearence. Would be cool if they did that as well.
Re: fixes for fs2k6

Posted:
Sun May 08, 2005 11:54 am
by Brute
In FS10 I'd like to see a option for random weather
Re: fixes for fs2k6

Posted:
Mon May 09, 2005 3:10 pm
by Moach
when you live in Sao Paulo, real world weather IS random

i
Re: fixes for fs2k6

Posted:
Mon May 09, 2005 3:51 pm
by || Andy ||
I'd like 2 see Real Time Lightning...
and better graphics per fps...
but its not gonne happen..
so keep dreamin ;D (i am)
Re: fixes for fs2k6

Posted:
Mon May 09, 2005 7:03 pm
by cleobis
Re: fixes for fs2k6

Posted:
Mon May 09, 2005 7:21 pm
by Triple_7
I would like to see detailed everything...Moving jetways, FSPainters style AI, easy update AI plans, all the ground equipment, more realistic weather, the many missing landmarks (great wall...etc) CORRECT TIMEZONES (flying VA flights I'm left to do all the adjusting myself before I can submit my PIREPs)
And the list goes on.
But I really want all this to be old style, meaning it will accualy run smoothly and all details full, on the specs they list...not say it will run and even with all settings low you get a slide show

2k2 and 2k4 are the 2 hardest to please flightsims in terms of system. When 2004 cant even be maxed out on most systems available right now then why come up with a 2006 that no one can afford to buy sence they will need major computer upgrades.

:-/
Re: fixes for fs2k6

Posted:
Tue May 10, 2005 8:13 am
by -sam-
A little idea i had during a multiplayer session.
Usually you need exactly the planes your friends are flying
installed to see them correctly on your PC.
Would be a cool (optional) function if you could choose
before you join a multiplayer session wich aircraft you want
to assign to each session member if you haven
Re: fixes for fs2k6

Posted:
Tue May 10, 2005 1:45 pm
by || Andy ||
i dunno about that one..
sounds cool, but to much of a hassle for me