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FS 10 / FS 2006 New Default Aircraft

Posted:
Fri Feb 18, 2005 9:06 pm
by N723GW
I know this has been discussed before, but I think a poll is a neat way to see all of it
Re: FS 10 / FS 2006 New Default Aircraft

Posted:
Fri Feb 18, 2005 9:41 pm
by TacitBlue
not everyone flyes heavies.

Re: FS 10 / FS 2006 New Default Aircraft

Posted:
Fri Feb 18, 2005 10:12 pm
by Jared
how about military, or ugh let's see I 150 for dear ole Fozzer..
Re: FS 10 / FS 2006 New Default Aircraft

Posted:
Fri Feb 18, 2005 10:51 pm
by MattNW
I haven't flown a default airplane in... Heck, I can't remember when I last flew a default. Maybe just after FS 2004 came out and nobody had made any decent add ons yet.
Personally I'd like to see more in the way of general aviation aircraft and maybe one or two business props and jets.
Re: FS 10 / FS 2006 New Default Aircraft

Posted:
Sat Feb 19, 2005 7:39 am
by cobzz
ok this is a huge list but i would like
i would like
sonic crusier
tupolov-144
concorde
b-52
comet
sr-71 with missions to spy on countrys
x-30 nasp
airbus a-380
a-310
space shuttle
them xplerimental lifing bodies
a-320
a-330
a-340
may be the under deveerlopment a350
boeing 737 next generation
727
717
757
767
787(7e7)
them two russian jet powered see planes
cl-415 and you can drop water on fires
md-80
md-90
the boeing supersonicairliner that was meant to go mach 2 or 3
L1011 tristar
dc10
f-16
f-15
f-22
f-35
global express buisness jet
u-2 spyplane
b-2 bomber
b1 bomber
717
buisness jets
sea planes
turbo prop and good AI planes
Re: FS 10 / FS 2006 New Default Aircraft

Posted:
Sat Feb 19, 2005 12:23 pm
by FS_Pilot
don't forget us rotory wing fliers.
A109E
A119
AS350
Bell 47
Bell 412
Robinson R44
MD500E
S76
Just to name a few
Re: FS 10 / FS 2006 New Default Aircraft

Posted:
Sat Feb 19, 2005 12:29 pm
by linacus
im sure i've made this poll!!!!!
Re: FS 10 / FS 2006 New Default Aircraft

Posted:
Sat Feb 19, 2005 3:54 pm
by C
I'm sure any decisions have been made, but a larger helicopter wouldn't go amiss...
Re: FS 10 / FS 2006 New Default Aircraft

Posted:
Sat Feb 19, 2005 4:14 pm
by Hagar
I don't think the actual aircraft matter so much as a good variation of aircraft & helicopters. This will enable the 3rd party developers to do their stuff. FS9 is the best yet but it's still not possible to have more than 4 engines or mixed-powerplants. I assume that retracting gear on helicopters now funtions properly.
Except for AI traffic the only default aircraft I use in FS9 is the Piper Cub.