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sound.cfg

Posted:
Sat Jan 08, 2005 11:40 am
by FS_Pilot
I have a sound folder that i want to add to another helicopter. The sound folder has comes from a helicopter with engine type 1 it is going into a helicopter with Engine type 3, If i change the helicopter engine to type 1 the sound file works. But how can i change the sound.cfg from engine type 1 to recognise an engine type 3 helicopter?
Re: sound.cfg

Posted:
Sat Jan 08, 2005 11:48 am
by BiggBaddWolf
I had trouble with an MD500 sound file that I took from one heli and tried to add to another, never could get figured out how to make it work :(
Re: sound.cfg

Posted:
Sat Jan 08, 2005 11:52 am
by FS_Pilot
The Engine types have to match otherwise the sound doesn't work. but instead of changing the aircraft.cfg to match the sound.cfg I want to know how to do it the other way around. Change the sound.cfg to match the aircraft
Re: sound.cfg

Posted:
Sat Jan 08, 2005 3:29 pm
by wji
Is aliasing an option? if the planes there and the sounds are there it should be as simple as alias=XXX
Barry Blaisdell and Bob May, et al, wrote the book on this stuff over at
Premaircraft.comThey write in part:
"THE ABOVE FS2002 D6SKYBUS PACKAGE
Re: sound.cfg

Posted:
Sat Jan 08, 2005 3:53 pm
by Hagar
I know very little about configuring sound files or Sound.cfg. From what I understand, Engine Type 1 is a jet (fixed wing) & Type 3 is a helicopter. This is a jet-engined helicopter sound based on the default Bell 206B. It seems logical to me that the 2 types will use different sounds. They might also use some default sounds not included in the individual sound package so the best thing would be to change the Engine Type in the AIR file to the correct one.
It will obviously depend on the type of engine used in the helicopter you're working on. The FS9 default Robinson R22 is a piston-engined helo & I can't find an Engine Type entry in the AIR file. I assume there's something different about this AIR file & possibly Aircraft.cfg that affects the sound.
Hope this gives you something to think about.
PS. Aliasing to the wrong type of sound would have the same effect as using it direct.