Hard Plane to Handle

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Hard Plane to Handle

Postby Brown » Tue Dec 14, 2004 9:42 pm

 I have a hard plane to handles very well in the air but on the ground it does not turn very well at all I tryed to increase flaps but that didn't change anything . Does anyone have any soultions I use my mouse(Yoke)thanks.  
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Re: Hard Plane to Handle

Postby Nexus » Tue Dec 14, 2004 10:33 pm

why should flaps make a difference on the ground? All they do is to increase the wing camber and produce more LIFT (and subsquently drag), whish is desireable during approaches and take-offs.

Which aircraft are you talking about? Jet, prop, tail-dragger?
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Re: Hard Plane to Handle

Postby BiggBaddWolf » Tue Dec 14, 2004 11:23 pm

As Nexus said, flaps wont control handling on the ground...Have you tried using the differential brakes to steer it on the ground???
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Re: Hard Plane to Handle

Postby Brown » Wed Dec 15, 2004 7:40 am

The plane is a taiwheel
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Re: Hard Plane to Handle

Postby Chris_F » Wed Dec 15, 2004 11:07 am

Please ignore, see my next post.
Last edited by Chris_F on Wed Dec 15, 2004 11:10 am, edited 1 time in total.
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Re: Hard Plane to Handle

Postby Chris_F » Wed Dec 15, 2004 11:10 am

[quote]Don't understand what you mean by you use your mouse (yoke).  If that means you use your mouse instead of a yoke then check to see that you are set up for auto-coordinated turns.  You need to steer using the rudder and if your mouse is set up for alerons only then you won't turn.  Next time you have a problem switch to Virtual Cockpit and look at your rudder pedals as you try to turn.
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Re: Hard Plane to Handle

Postby garymbuska » Wed Dec 15, 2004 1:29 pm

Tail draggers have either a wheel or a skeg to rest on a wheel is easier to handle on the ground then a skeg.
But no matter which one you have you have to use the wheel brakes to make it turn pressing the right brake will turn the plane to the right. And pressing the left brake turns it to the left. It will take some power to get the plane moving first. But do not use to much power as the wheel or skeg will come off the ground rather quickly. You also have to be carefull using brakes when landing to much brakes will cause the plane to go nose down in the ground.  8)
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Re: Hard Plane to Handle

Postby beaky » Thu Dec 16, 2004 7:18 am

Some of these taildraggers need very attentive work with differential brakes- especially the big boys like the Ford. Assuming you don't have the tailwheel locked (not sure which command that is offhand), you'll be OK if you ANTICIPATE. Hold the brake you want and nudge the throttle until she starts to move, then ease off the throttle as you swing around. Hit the other brake BEFORE the point you want to straighten out, and ease in some power to swing that way. If you find yourself "S-turning" as you taxi, relax- that's the way it's often done  in real-world taxiing of taildraggers, so one can see what's ahead. As in every aspect of handling airplanes, practice is the key. That Ford in particular will test your patience. Good luck!
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Re: Hard Plane to Handle

Postby xtp » Thu Dec 16, 2004 6:12 pm

Maybe it's got a tailwheel lock?
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Re: Hard Plane to Handle

Postby RollerBall » Thu Dec 16, 2004 8:00 pm

See my post in the thread about the Jungman.

The default cfg files for the taildraggers are set up to be artificially difficult in the spirit of this being a game. No taildragger ground loops in the way these ones do in the sim.

It's because they have set the steering angle to 180 degrees in the cfg file and as the models are FAR from accurate, this means they ground loop at the drop of a hat.

If you change the steering angle in the contact points section to something like 80 degrees they will taxy in a more realistic way and you will spend more time flying the dam things rather than taxying as though you're on eggshells.

;)
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Re: Hard Plane to Handle

Postby TacitBlue » Thu Dec 16, 2004 8:57 pm

I once crashed an extra 300 (in FS) just pulling out of a parking spot. I may have to do that cfg thing.
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