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Repaints

PostPosted: Sun Oct 24, 2004 12:44 pm
by matthew954
I am having great difficulty in installing repaints for aircraft.  Any help will be greatly appreciated.

Re: Repaints

PostPosted: Sun Oct 24, 2004 12:46 pm
by commoner
You don't say what the problems are..it's usually straightforward...........commoner ::)

Re: Repaints

PostPosted: Sun Oct 24, 2004 3:14 pm
by MattNW
Most repaints come with a section that you can copy and paste into your aircraft.cfg file to make the repaint active. Just make sure you pay attention to the numbering.

Example:

[fltsim.1]
title=Cessna Skyhawk 172SP IFR
sim=Cessna172SP
model=
panel=ifr
sound=
texture=
kb_checklists=Cessna172SP_check
kb_reference=Cessna172SP_ref
atc_id=N568OP
ui_manufacturer=Cessna
ui_type="C172SP Skyhawk"
ui_variation="White with blue and gray - IFR panel"
description="A stable and trustworthy plane,


Notice the section [fltsim.1] . Your Readme file that comes with the repaint will usually give you this: [fltsim.x]. Just change the "x" to the next one in sequence. For example, if this is only repaint you have installed it would be just like the section I posted above. You would put a "1" in place of the "x".

If the Readme doesn't include a cut and paste section to add your repaint then it becomes a little more complicated. There's a tutorial linked on the main SimV page that will give you more detailed information on how to register a repaint from scratch.

http://www.simviation.com/lair/Repaint2002.htm

Re: Repaints

PostPosted: Sun Oct 24, 2004 4:16 pm
by matthew954
i dont believe that any of the repaints i have gotten came with a new cfg file.

Re: Repaints

PostPosted: Sun Oct 24, 2004 4:59 pm
by rmac
i have been intrested in repaints but have been daunted by configuraion have seen this new program on payware ??.

Re: Repaints

PostPosted: Sun Oct 24, 2004 5:07 pm
by Politically Incorrect
i dont believe that any of the repaints i have gotten came with a new cfg file.


What Matt is refering too usally can be found in the read-me.
Most repaints won't have a actual confg. with it.
You would take the text like in Matts example (for the plane the repaint is for) and add it to the config. of the already installed aircraft.

Re: Repaints

PostPosted: Sun Oct 24, 2004 5:18 pm
by Hagar
Are these repaints for the default or 3rd party aircraft? If they're for 3rd party aircraft make sure you have the correct version of the original design that the repaint was intended for installed & working first. Paste the folder containing the new textures into the main folder of the original aircraft making sure it has the correct folder name. This can be any name you wish providing it follows the FS folder-naming conventions: Texture.4, Texture.red, Texture.myplane etc & the texture= name in the corresponding Aircraft.cfg entry is pointed to it. For example texture=red.

As the others have said, the instructions usually contain a sample Aircraft.cfg entry. Open Aircraft.cfg in Notepad & copy/paste the sample entry below the existing ones. Change the [fltsim.x] number to the next in sequence. My little walkthrough is for a default aircraft but should give you the general idea. http://www.simviation.com/lair/Repaint2002.htm

Re: Repaints

PostPosted: Sun Oct 24, 2004 7:57 pm
by matthew954
So I need to actually go into and change the cfg file?

Re: Repaints

PostPosted: Sun Oct 24, 2004 11:17 pm
by Travis
So I need to actually go into and change the cfg file?


Yep.  Use regular ol Notepad and open it up.  Any file in FS with the suffix cfg is openable with Notepad.

Re: Repaints

PostPosted: Mon Oct 25, 2004 4:43 am
by Hagar
As always, take a backup copy of any file you intend editing/modifying in case you make a mistake.

Re: Repaints

PostPosted: Mon Oct 25, 2004 10:31 am
by codered
Easiest way for me to add a new repaint is to create a folder in the aircraft the repaint is for and call it something that I know it is.  For example:

Texture.united, or Texture.N4381F, etc.

Then open the aircraft.cfg file with notepad and copy the last [fltsim.x] entry.  For example if you have 3 repaints already installed, it would be [fltsim.3].  Copy the entire entry as shown in MattNW thread.

Then paste this entry below the one you copied.  All you have to do now is rename the [fltsim.x] to the next consecutive number, make the title=a unique name, different from the rest, the texture=the name of the texture file minus the word texture, the atc_id=the tail number of the aircraft repaint, and the ui_variation= a unique name of the repaint different from the others in this aircraft folder. ;D

Once you do it a few times it becomes very easy.... ;D

Re: Repaints

PostPosted: Mon Oct 25, 2004 7:23 pm
by matthew954
Thanks for the tips, I'll try them.

Re: Repaints

PostPosted: Mon Oct 25, 2004 7:33 pm
by jordonj
Some are tricky to install.  I've installed a few repaints (and have since tried my hand at repainting)...but I've never gotten a repaint to work with the Lancair Legacy...couldn't figure it out.

Re: Repaints

PostPosted: Mon Oct 25, 2004 11:06 pm
by MattNW
[quote]Some are tricky to install.

Re: Repaints

PostPosted: Tue Oct 26, 2004 10:28 am
by matthew954
I have another question, I downloaded a program called livery installer.  I'm not sure which version it is, but will it install repaints on fighters as well as civ jets?  I know this sounds like a stupid question.  If it does, how do I use it?  I gave up on working with it, because I wasn't sure of what I was doing.