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turn pitch

PostPosted: Sun Oct 24, 2004 4:49 pm
by norco1
i'm new at fltsim and having a problem with turn and pitch. my turns inevitably create undue lift or descent even with stick compensation. how do i manage stick control tolerance  to keep the pitch level?  

Re: turn pitch

PostPosted: Sun Oct 24, 2004 6:20 pm
by JBaymore
norco1,

First of all "hi" and welcome to SimV.

First of all..... if you haven't done so already.... head to the Learning Center and the Flight School and go thru the ground school and the training flights one step at a time.

Also you might want to check your joystick/yoke null zones and sensitivity settings in the Settings screens in the sim setup.

I am sure that you'll get more feedback soon too.

best,

.................john

Re: turn pitch

PostPosted: Sun Oct 24, 2004 6:55 pm
by Bazza
I'm not sure if this is your problem, but it may help...

One of the problems I find with this program is that your all round vision is nothing like actually being in a plane - you don't get the same sense of location.   This certainly applies when you start to turn and bank.

When I started with simming I found that it was a great help to go to Views/view options/axis indicators and from there I selected the "small v."

This gives you a "heads up display" on the windscreen which gives you a reference point.    It's also a great help when landing.

You may already have sorted this out but if not give it a try.     Good luck and welcome....

Bazza.

Re: turn pitch

PostPosted: Mon Oct 25, 2004 7:47 am
by Mozz
Could you be a little more specific? Which plane is it that does this? I know that in a heavier passenger jet, if you bank into a turn, you lose lift on one wing and gain more on the other. Overall drag is increased and so the pitch has to be increased to stay level and the speed increased, as you turn. An example would be to put autopilot on and fly to a a flightlevel. Keeping autothrottle and altitude hold on, try turning and you'll notice the autopilot will pitch the aircraft up to keep altitude and use more thrust to keep speed.
Hope that helps,
Adam.