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Getting rid of an existing airport

PostPosted: Wed Oct 13, 2004 6:00 pm
by mauricegambles
For those who know the Isle of Mull in the Scottish Highlands, Glenforsa(ULL) is a superbly sceneic strip to fly from. Unfortuanately Microsoft put it in the wrong place ie some 500 metres south of where it should be sheilded by hills rather than being on the shore. I can easily put a new strip in the correct place using FSSC ( unfortuanately I cannot seem to get FSSC to load airport info in FS2004 ( it works ok in CFS2), but I can live with that.

The big problemis getting rid of the old airfield. You can mask it using a textured polygon , but that dosn't look right when seasonal texture changes take place.

Does anyone know how to get into FS2004 to remove an airport or at least it's textures and runway markings ?

Re: Getting rid of an existing airport

PostPosted: Wed Oct 13, 2004 6:01 pm
by Nexus
Something tells me AFCAD will take care of your problem.

Re: Getting rid of an existing airport

PostPosted: Wed Oct 13, 2004 6:05 pm
by mauricegambles
AFCAD? is that a prog available in utilities?

Re: Getting rid of an existing airport

PostPosted: Thu Oct 14, 2004 2:31 am
by logjam
Go to Utilities and download AFCAD. It will do most of what you want, but I'm not sure if it will remove the old location. I always seem to get lots of extras I don't want. The more expert members of the family are really good at it. Seems that once you reach the age of 12 things get harder.

Re: Getting rid of an existing airport

PostPosted: Thu Oct 14, 2004 3:27 am
by Hagar
You can remove the existing airport with Exclude switches. Either add them manually to Scenery.cfg or the FSSC options should work. If so, this would be the more accurate way of doing it.

unfortuanately I cannot seem to get FSSC to load airport info in FS2004 ( it works ok in CFS2),

The old AFD BGL doesn't work in FS9. Try the FSSC New Misc Object/Menu Entry option. You can position as many Menu Entries as you wish. This means you then select the new airport from the "Search Add-on Scenery" option on the FS9 airport menu. The proper FS9 entries can be added with AFCAD once it's all finished.

Re: Getting rid of an existing airport

PostPosted: Thu Oct 14, 2004 1:54 pm
by mauricegambles
Thanks to all.
I have downloaded and used AFCAD to move the airport to the correct location and this has moved the GPS position, start posn  etc also. However I found that runway under AFCAD does not seem to act as a runway . in the sense that it dosn't exclude autogen trees etc ( I believe that this may be available in a future version).
The work around is to install a "ghost" runway ( textures set to invisible) via FSSC underneath the AFCAD
runway.FSSC runways do exclude autogen objects.

However I am still left with the original ground flattening on the site of the orig runway and the orig ground textures applied by Microsoft to the runway area.

Anyone know how to get rid of this?

I suppose I can always cammo them with trees !

Re: Getting rid of an existing airport

PostPosted: Thu Oct 14, 2004 2:14 pm
by Hagar
It's a while since I did any scenery design. Might have a mess around with it later to refresh my memory. I would have approached this in a different way. Create the new airport including the runways with FSSC. You can exclude the visual scenery objects & navaids from the default airport at the same time. Then, once it's all finished load the new airport in AFCAD & add the FS9 menu entries, parking ramps, taxiways etc.

However I am still left with the original ground flattening on the site of the orig runway and the orig ground textures applied by Microsoft to the runway area.

Anyone know how to get rid of this?

I don't think there's much you can do about this unless you use the FSSC Area16N Flat Area feature to contour it a little.