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Problem at Alert

PostPosted: Mon Aug 30, 2004 11:36 am
by Fox_Molder
I went to Alert Airport and the airport seems to be floting above the ground

is it a known problem and is there a way to fixe it? it is kind of anoying chassing the landing strip .... :-/

Re: Problem at Alert

PostPosted: Mon Aug 30, 2004 2:33 pm
by Graycat8524
Heya Fox,

Why the heck were you way up there?  Did'ja see Santa Claus?  Huh?  Did'ja? Did'ja?

Wow.  Just to see what you were talking about I created a flight with a Cessna 185 (by J.R. Lucariny).  I was sitting on the runway, with my engine at idle, and said "What the heck is Fox talking about -- there's nothing wrong with this runway!"  I then extended approach flaps and took off.  That's when I noticed that the ground was passing by at a weird 45 deg. angle!  I maintained an altitude of 1000 ft. AGL, turned a standard pattern, and dropped flaps for a typical VFR approach.  I lined up the runway on final and got my descent setup on the VASI when I noticed that the ground was still floating by at the same weird angle!  It looked like the runway was moving!

Since this is a very simple runway you could probably use AFCAD by Lee Swordy to create a new airport.  Hopefully this would "anchor" the runway to the terrain and the runway would then appear stationary.

This may be a good question to ask the fine folks in the SimV Scenery forum.

Re: Problem at Alert

PostPosted: Mon Aug 30, 2004 2:47 pm
by garymbuska
I could be wrong but I do not hink you can control airport elevation with afcad. You could however replace the entire airport than use a exclude to omit the orignal one. You would probably have to use a airport design progam for this. But as I said I could be wrong I not at home and can not check afcad to see if you can change the elevation of a airport or not. 8)

Re: Problem at Alert

PostPosted: Mon Aug 30, 2004 3:00 pm
by Graycat8524
Heya Gary,

When I tested to see what Fox was talking about I discovered that the airstrip at Alert was at the correct elevation.

Re: Problem at Alert

PostPosted: Mon Aug 30, 2004 3:18 pm
by JRoc
Hmm.  I seem to remember the same thing happening at Resolute Bay.  Must be the mesh up north or something.   ???

Re: Problem at Alert

PostPosted: Mon Aug 30, 2004 4:32 pm
by Fox_Molder
good to know that my eyes are fine. keep on posting suggestion.

the ideas to make an other airport is to hard for me. I never did anything like that before.

ps i think i saw a cumulus right side up also.... I will check again.

Re: Problem at Alert

PostPosted: Mon Aug 30, 2004 6:38 pm
by garymbuska
Hello graycat
I am still not certain if airport for windows is completly compatable with FS2004. I wonder if a flatten switch might anchor the ground.  8)

Re: Problem at Alert

PostPosted: Mon Aug 30, 2004 10:27 pm
by MattNW
That's been around since at least FS2002. It's because you are at or near the boundry of the sim's range. In case you haven't tried there's no way you can fly over the poles. You reach a certain latitude and then your flight path bends to follow that around. The problem is related to that. Strange things start happening when you fly too far to the north or south.

Re: Problem at Alert

PostPosted: Tue Aug 31, 2004 12:05 pm
by Fox_Molder
so it is a know issue.  :o  that must be related to the fact that closer to the north the map in flight sim look very distorted and do not give a good visual Q to estimate distance to travel. They must have difficulty to modelise a sphere

did microsoft ever did patch for previous version of flight sim?