I have noticed that when flying circuits, approaches etc around added-on sceneries the ground building textures and static textures seem to pop into view only when I'm very close to them. I'm running with mipmap set to 5, most scenery sliders set to very high/very dense, but not maxxed out, in 1024x768. Direct x is at 9.0b and I'm using the new omega 4.7 drivers based on Cat 4.7s
Specs: Amd 3.2 Athlonxp
Radeon 8500pro 128mb
512mb DDR400 ram
Windows XP Home
What do you suggest- have I missed something obvious? I've tried adjusting the sliders, but they don't seem to do anything for it. My frames per sec are pretty good, 16 (really busy areas) to 60 plus, and pretty smooth.
Thanks in advance!
