fs2002 aircraft in fs9

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fs2002 aircraft in fs9

Postby papallon » Sun Aug 01, 2004 1:44 am

I have a couple of good planes installed in fs2002 (ie.PC-6, C185) and everything works fine.When I install them in fs9,the flaps,control surfaces and lights don't work. Is there a way around this? Or maybe a patch?
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Re: fs2002 aircraft in fs9

Postby JBaymore » Sun Aug 01, 2004 7:46 am

Papallon,

Hi and welcome to SimV.

Unfortunately some planes that were useable in fs2002 will not work correctly in fs2004.
Last edited by JBaymore on Sun Aug 01, 2004 8:58 am, edited 1 time in total.
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Re: fs2002 aircraft in fs9

Postby pete » Sun Aug 01, 2004 8:04 am

Planes for fs2002 pretty much have to be constructed with GMax or to Gmax specifications.


I think you meant 'FS2004' John  ;)  :D

FS2004 *generally* requires GMax or FSDS2 construction - it really depends on how complex the model is.

& remember John's tip - when installing older aircraft - ignore the warning. I have found several old models constructed with the original 'FSDS' (which is version 1.*) work just fine in FS2004 ....
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Re: fs2002 aircraft in fs9

Postby JBaymore » Sun Aug 01, 2004 8:55 am

OOOOOOpppppppssssss....

Yup Pete,
Last edited by JBaymore on Sun Aug 01, 2004 8:56 am, edited 1 time in total.
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Re: fs2002 aircraft in fs9

Postby wji » Sun Aug 01, 2004 10:36 am

Sounds good to me . . . but, sone FS2k2 planes real good in FS9. Here's one we found:

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ciao,
bill

p.s. my repaints a bit blurry -- redone in Windows' Paint ;-) Our thanks and apologies to Brian Gladden
Last edited by wji on Sun Aug 01, 2004 10:37 am, edited 1 time in total.
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Re: fs2002 aircraft in fs9

Postby papallon » Mon Aug 02, 2004 5:59 am

Gentlemen,thank you very much! You are legends! I tried the '[FrameCallNoWarn]' tip and everything that 's supposed to work now does, and I've learned something new in the process. Once again...Many Thanks!
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Re: fs2002 aircraft in fs9

Postby alrot » Mon Aug 02, 2004 8:44 pm

[quote]
OOOOOOpppppppssssss....
Yup Pete,
Last edited by alrot on Mon Aug 02, 2004 8:48 pm, edited 1 time in total.
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