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Textures and the AI

PostPosted: Mon Jun 07, 2004 5:21 pm
by MooseMan
Hi, I just joined (about 30 seconds ago) but I've been using Simviation for years now. I'm actually pretty good with aircraft and the .cfg files, etc., but I couldn't figure out one thing: When I add textures to an aircraft (as opposed to outright replacing the default textures) why don't they show up as AI aircraft in the game? Probably a "n00b" question once I figure out the answer, but I was hoping someone a little more experienced than me could help with this one. Is there any way to remedy this? Thanks,
      -MooseMan

Re: Textures and the AI

PostPosted: Tue Jun 08, 2004 7:02 am
by dave3cu
Welcome to Simviation..

Each ai ac is defined in the ai traffic configuration file (traffic030528.bgl in FS9) by its name and texture name if more than one.

When you replace the textures of an existing ai ac it uses the already configured AC# in the ai traffic configuration file.

When you add a new texture you have to add the 'new' ac to