textures

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Re: textures

Postby Hagar » Sun May 18, 2008 2:19 am

Hagar,

I think what Zaph is pointing to is the use of a leading zero, replacing [fltsim.xx] with [fltsim.03] instead of [fltsim.3]. It does indead cause the  section to go missing, the same as a wrong/out of sequence #.

Example, use [fltsim.00] and they all go missing.

Dave

Yes, I do see that. Thanks for pointing it out.

Boikat. From a quick perusal your edited Aircraft.cfg looks exactly like mine. The only possible explanation I can think of is that FS9 is not using that file. You mentioned taking a backup copy before editing it.
The only thing I can see that is different is that I kept the original aircraft.cfg (renamed aircraftorig) and I am on a Vista machine,

I have no knowledge of Vista. That might well be the cause of the problem. To be certain it's not causing a conflict*, move the original to a different location. (Better still, delete it. You can always replace it from the zipfile if necessary.) Also make sure the new one is correctly located & named Aircraft.cfg.

Note that the cargo variation is listed separately under Aircraft model.

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*PS. Also check your FS9\Aircraft folder carefully to make sure you haven't got a duplicate install of the Howard 500.
Last edited by Hagar on Sun May 18, 2008 2:55 am, edited 1 time in total.
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Re: textures

Postby Boikat » Sun May 18, 2008 10:14 am

I deleted "aircraftorg.cfg", no change.

I don't see how a duplicate install is possible, but that does give me an idea.
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Re: textures

Postby Boikat » Sun May 18, 2008 11:30 am

I got it to work.  What I ended up doing was breaking the Howard out into each variation and making each into it's own sim.  Al I needed to do was load a modified aircraft.cfg, editing the  "Title" line and anything that had "Howard 500 - 105"  to "Howard 500 Cargo", remove the tags on the "Texture" file, so "texture.cargo" is now simply "texture"

Now I have the cargo version. :)

When you mentioned "duplicate install", the light bulb went off.  No duplicates present, *so make some*, but rename them as individual models, and make the needed edits. :)

This should work with Firefox, too.

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