Replacing grass texture.

Forum dedicated to Microsoft FS2004 - "A Century of Flight".

Re: Replacing grass texture.

Postby WingZ » Tue Mar 16, 2010 7:50 pm

Tom is on the money.
I've had a little play...here are the correlations:

Name      / Displays As /      Filename
CONCRETE      CONCRETE      taxi_concrete.bmp
GRASS      GRASS      taxi_grass_su.bmp
WATER      WATER      ?
UNKNOWN      GRASS      taxi_grass_su.bmp
ASPHALT      ASPHALT      taxi_asphalt.bmp
GRASS2      GRASS      taxi_grass_su.bmp
GRASS3      GRASS      taxi_grass_su.bmp
CLAY      GRASS      taxi_grass_su.bmp
SNOW      SNOW      taxi_ice.bmp
ICE      SNOW      taxi_ice.bmp
UNKNOWN2      CONCRETE      taxi_concrete.bmp
UNKNOWN3      GRASS      taxi_grass_su.bmp
DIRT      DIRT      taxi_dirt.bmp
CORAL      CORAL      taxi_coral.bmp
GRAVEL      GRAVEL      taxi_gravel.bmp
OIL TREATED      OIL TREATED      taxi_shale.bmp
STEEL MATS      STEEL MATS      taxi_steel.bmp
BITUMINOUS      BITUMINOUS      taxi_bitu.bmp
BRICK      BRICK      taxi_brick.bmp
MACADAM      MACADAM      taxi_macadam.bmp
PLANKS      PLANKS      taxi_planks.bmp
SAND      SAND      taxi_sand.bmp
SHALE      SHALE      taxi_shale.bmp
TARMAC      TARMAC      taxi_tarmac.bmp
UNKNOWNX      CONCRETE      taxi_concrete.bmp

Sorry my table won't format here.
What I noticed is that some of the texture names, although mapping to the same file, appear to have their own BMP's but don't use them! So there are 25 texture names, but only 17 BMP's used for them.
Examples are Grass, Grass2 and Grass3.
So even if you alter taxi_grass_sp.bmp it has no effect in the sim.

I haven't been able to identify which file maps to "Water"

GM: be interesting to create a small library of grass with those less-used names.
WingZ
Ground hog
Ground hog
 
Posts: 25
Joined: Fri Mar 12, 2010 4:24 am

Re: Replacing grass texture.

Postby WingZ » Tue Mar 16, 2010 7:54 pm

Here's my scrap pad which helped me sort out what's what.
It sort of makes sense if read with the above post.

EDIT: Seems there's an issue with the picture upload...
Last edited by WingZ on Tue Mar 16, 2010 10:32 pm, edited 1 time in total.
WingZ
Ground hog
Ground hog
 
Posts: 25
Joined: Fri Mar 12, 2010 4:24 am

Re: Replacing grass texture.

Postby JoBee » Tue Mar 16, 2010 9:46 pm

So even if you alter taxi_grass_sp.bmp it has no effect in the sim.

The grass textures are seasonal.

So taxi_grass_sp.bmp displays in the spring, taxi_grass_su.bmp in the summer etc.


Hope this helps.

cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.
User avatar
JoBee
Captain
Captain
 
Posts: 574
Joined: Sat Aug 29, 2009 2:14 am

Re: Replacing grass texture.

Postby WingZ » Tue Mar 16, 2010 10:29 pm

Yes! Makes sense.
Spring and summer seem to produce the same result.
And those BMP's share mapping to various AFCAD texture names, including "Unknown"3.
Let me try and upload that picture again...

Image
Last edited by WingZ on Tue Mar 16, 2010 10:31 pm, edited 1 time in total.
WingZ
Ground hog
Ground hog
 
Posts: 25
Joined: Fri Mar 12, 2010 4:24 am

Re: Replacing grass texture.

Postby gypsymoth » Thu Mar 18, 2010 4:46 pm

Nice one WingZ....much clearer.
I hope you got the grass textures alright?
When the c**p hits the fan, get a tent.
gypsymoth
Captain
Captain
 
Posts: 759
Joined: Tue Dec 05, 2006 7:50 pm
Location: EGHH

Re: Replacing grass texture.

Postby WingZ » Thu Mar 18, 2010 5:39 pm

Yes thank you - I'll have a play...
WingZ
Ground hog
Ground hog
 
Posts: 25
Joined: Fri Mar 12, 2010 4:24 am

Re: Replacing grass texture.

Postby WingZ » Sat Mar 20, 2010 3:08 pm

Just to bring the discussion back to where it started, it seems most of the issues have been identified,
Last edited by WingZ on Sat Mar 20, 2010 3:10 pm, edited 1 time in total.
WingZ
Ground hog
Ground hog
 
Posts: 25
Joined: Fri Mar 12, 2010 4:24 am

Re: Replacing grass texture.

Postby Opa » Sat Mar 20, 2010 3:21 pm

[quote]Just to bring the discussion back to where it started, it seems most of the issues have been identified,
David "Opa" Marshall
User avatar
Opa
Captain
Captain
 
Posts: 634
Joined: Wed Nov 05, 2008 2:38 pm
Location: Plano, Texas

Re: Replacing grass texture.

Postby JoBee » Sat Mar 20, 2010 6:56 pm

[quote]
Looks like we have created a "monster" .........lol.

Nice work.
Don't argue with idiots, they drag you down to their level and beat you with experience.
User avatar
JoBee
Captain
Captain
 
Posts: 574
Joined: Sat Aug 29, 2009 2:14 am

Re: Replacing grass texture.

Postby WingZ » Sat Mar 20, 2010 9:02 pm

Certainly "we" ! ;)
David started the thought - well actually, gypsymoth asked the question...
The power of the forums, eh?

I'll see if I can make some sense of it in the next week or so.
WingZ
Ground hog
Ground hog
 
Posts: 25
Joined: Fri Mar 12, 2010 4:24 am

Re: Replacing grass texture.

Postby gypsymoth » Sat Mar 27, 2010 12:20 pm

I've got 2 files to use that I'm playing with - taxi_planks & taxi_shale.   I can swap them around as the scenery dictates.
HOWEVER - I'll be interested to see what you come up with WingZ.  Although I'm editing & testing them in an irregular fashion, I still can't get the exact green I want.... :-?  ::)
When the c**p hits the fan, get a tent.
gypsymoth
Captain
Captain
 
Posts: 759
Joined: Tue Dec 05, 2006 7:50 pm
Location: EGHH

Re: Replacing grass texture.

Postby WingZ » Sat Mar 27, 2010 8:07 pm

Because "Oil-treated" and "Shale" map to the same file, I decided to leave them be, being the only really dark textures available.
My present nominees for messing with are:
Steel Mats
Bituminous
Brick
Macadam and
Planks

- none of which I've ever encountered in any AFCAD scenery I've seen.
One problem is that the grass should be seasonal, so maybe one should look at replacing the 5 grass textures, and use the "spare" textures for other stuff? 
WingZ
Ground hog
Ground hog
 
Posts: 25
Joined: Fri Mar 12, 2010 4:24 am

Previous

Return to FS 2004 - A Century of Flight

Who is online

Users browsing this forum: No registered users and 199 guests