This may be a long shot but I've just checked my Howard Aircraft.cfg file and all of the textures (I have 7, including the Cargo repaint N4022X ) have single digit texture numbers. [fltsim.X] not [fltsim.XX].
Comes under the heading of "Grasping at straws."
Zaphod.
Shouldn't matter how many variations you have providing the entries are in numerical order starting with [fltsim.0]. I've simply added the upgrade & Cargo repaint which gives me four different variations. See my Aircraft.cfg below. The cargo variants cannot display unless you have a model.cargo folder.
I was just wondering if our man was using a mixture of X and XX entries which would prevent some textures from displaying.
Zaphod
I was just wondering if our man was using a mixture of X and XX entries which would prevent some textures from displaying.
Zaphod
Can't see how that's possible as you're supposed to replace the X's with the next number in sequence.
The files MUST be installed in the correct order.
1) The original Howard 500. (hw5vc4.zip)
2) The Howard 500 Upgrade (with Virtual Cockpit) - (hw5c4.zip) This gives you an extra Cargo version of the aircraft.
3) The Cargo repaint N4022X (Howard500Cargo.zip)
The files MUST be installed in the correct order.
1) The original Howard 500. (hw5vc4.zip)
2) The Howard 500 Upgrade (with Virtual Cockpit) - (hw5c4.zip) This gives you an extra Cargo version of the aircraft.
3) The Cargo repaint N4022X (Howard500Cargo.zip)
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