It can be set higher than 4 quite easily with no flickers, go into ati control settings after turning off anti ailiasing in flight sim, and in the catalyst control panel set both anti ailiasing and anistropic filtering to 4x then mip map can be set to 7 easily enough. (if you put these settings higher and are willing to play around with them you should be able to get mip map of 8 with no flickers but because aa and af are so high you will have reduced frame rates (those settings i listed arent to bad an impact and i find it far better than a mip map of 4 and a few more fps)
I just tested this suggestion... 4AA - 4AF with mip @ 7: the quality of the image dropped dramatically and while flying the trees and city buildings had an annoying flicker to them until I dropped mip detail level back to 4, even with AF set to 4x. The image quality returned after I set it back to 16xAF
With an expensive video card I much prefer razor sharp image quality over a few FPS.
16xAF on ATI cards brings out the quality of the image in FS9, especially if the following is edited into the FS9.cfg file:
Under the [PANELS] heading:
VIRTUAL_COCKPIT_TEXTURES_SCALE=2.0
Under the [DISPLAY.Device.XXX] heading:
TriLinear=1
RenderToTexture=0
and under the [DISPLAY] heading:
RUNWAY_LIGHTS_SURFACE_SCALAR=.7
RUNWAY_LIGHTS_VASI_SCALAR=.7
RUNWAY_LIGHTS_APPROACH_SCALAR=.7
RUNWAY_LIGHTS_STROBE_SCALAR=.7
UPPER_FRAMERATE_LIMIT=28 // or what works best on your system
TEXTURE_BANDWIDTH_MULT=200
Under the [TERRAIN] heading:
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
TERRAIN_MAX_VERTEX_LEVEL=21
Last edited by NicksFXHouse on Tue Jan 24, 2006 6:10 pm, edited 1 time in total.