Deep holes in scenery?

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Re: Deep holes in scenery?

Postby Iroquois » Wed Jul 14, 2004 9:47 am

There's a really wired one in Guyana that we discovered a while back. It's a huge land spire that's 60,000ft tall. I can't remember where it is but I do know that it's near a small airfield.
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Re: Deep holes in scenery?

Postby SomeGuy » Wed Jul 14, 2004 4:40 pm

What I find interesting is that I have the same hole, well, mine is a little different. It only contains half of the lake and nothing around it as you can see here.
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This is strange is because I have a scenery program that has more accurate elevation and landclass data for Flight Simulator. If this were a problem with the terrain mesh, the program would have fixed it. My guess is it's a problem with the lake's elevation. Someone at Microsoft messed up half the lake by over 15 thousand feet. Oh well, it makes for an interesting flying experience. Kirk's F-16 seems to handle very well in there---I was able to fly from the bottom to the top, at a 90
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Re: Deep holes in scenery?

Postby randombeaner » Wed Jul 14, 2004 6:08 pm

thers a couple of those there one in I think SYKM Its a huge mountain and a  deep hole next to it I had a screenie  but cant find it I tried to go all the way down in a Bell really really hard
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Re: Deep holes in scenery?

Postby tippy » Wed Jul 14, 2004 7:29 pm

I got the images by slewing the aircraft but have went to the bottom in a heli.

The interesting thing is at the bottom around the edges of the land faces, there are trenches that are even deeper than the -15,000ft bottom.

So is there any way to take MS default scenery files and get them into an editor and check/change the elevation settings?   Kinda like reverse engineering?
Thanks,
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Re: Deep holes in scenery?

Postby tippy » Wed Jul 14, 2004 9:03 pm

I knew I remembered an airport in Oklahoma surrounded by these mystery pits.  Here it is.
It's  Muskogee Davis Airport (MKO)
N35 38.69  W95 20.85
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I wonder if there is an upgrade from MS to correct this?

Thanks,
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Re: Deep holes in scenery?

Postby starseed419 » Tue Jul 20, 2004 12:40 am

There's another interesting mistake concerning water at Mono Lake, Ca. Take off from Lee Vining (O24) and head north. Mono Lake disappears into Lundy Canyon with nice sharp cliffs on both sides. US 395 goes into the water and comes out the other side (unless you have Flight1's US Roads installed, then it appears to float on the water). Interesting how Microsoft could mess up such a nice area and not notice it. There's not supposed to be lake flooding into the canyon, just a little stream flowing from Lundy Lake to Mono. Maybe this is what Mono looked like in post-ice age form.
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Re: Deep holes in scenery?

Postby Graycat8524 » Tue Jul 20, 2004 8:19 pm

Heya Dave T.--

That "issue" with Millwood Lake is one of the most discussed topics on this forum and others.

"Yes!" is the answer to your question about a program which will repair these discrepancies in FS9 terrain.
Last edited by Graycat8524 on Sat Jul 24, 2004 1:52 am, edited 1 time in total.
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Re: Deep holes in scenery?

Postby tippy » Fri Jul 30, 2004 8:56 am

Thanks for the links.  I'll cetainly give it a try.
I noticed while flying over the sunken area that the water effects (ripples, wind on water) are at the correct elevation.  It's weird seeing water effects in the air.
Since that area of SW Arkansas is pretty much flat, I kinda like having the fake mountains as a visual reference even.

I think this thread has ran it's course.  Time to clear the images from my webspace.

Thanks for all the input.
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Re: Deep holes in scenery?

Postby RollerBall » Fri Jul 30, 2004 10:18 am

I think this thread has ran it's course



Not quite  ;)

Image

How does the ole lake look now?

5 mins work - just bunged in a flatten over the area concerned at 500 some odd ft (the approx level of the surrounding land). Not hard to do, anyone could do it
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