fs2004 limits! READ IT PLEASE

Forum dedicated to Microsoft FS2004 - "A Century of Flight".

Re: fs2004 limits! READ IT PLEASE

Postby VPA_KTPA » Fri Mar 05, 2004 5:45 pm

Well you have to look at it this way too if they add in much more to it then i wonder how many computers out there would be able to run the program.
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Re: fs2004 limits! READ IT PLEASE

Postby Billerator » Sat Mar 06, 2004 1:14 pm

Lol ,thats a bad excuse.

I know that most systems dont produce amazing results with FS, but thats the visual aspect.

Im sure tweaking the physics engine would never produce a game that is unplayable.
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Re: fs2004 limits! READ IT PLEASE

Postby VPA_KTPA » Sat Mar 06, 2004 7:34 pm

Well if you dont like the physics engine in fs9 why dont you do your self a favor and get the new version of the xplane sim.if thats what your looking for Billerator.i think theres been great improvements since fs2k2 i paid $70 u.s dollars for fs2k2 pro.and after my rebate on fs9 and the sim costing me a wopping $40 u.s dollars i for one can find no problems with fs9 myself.LOL theres a mojor improvement.and i am shure you wont find better comeing from no where eles.unless you want to talk combat sims whitch is a whole nother topic.
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Re: fs2004 limits! READ IT PLEASE

Postby Scottler » Sat Mar 06, 2004 11:56 pm

People are going to complain, no matter what the topic or how disappointed they are in a program that they purchased.

However, there is hope for these kinds of people, because they're perfectly allowed to sell the product which disappoints them so on a site you may have heard of called ebay.com.

Yet they don't ever do it.  Why is that?  Could it be they just like to complain?
Great edit, Bob.


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Re: fs2004 limits! READ IT PLEASE

Postby RitterKreuz » Sun Mar 07, 2004 12:07 am

Those things you mentioned for FS2004 would be nice to see in a modern combat simulator... however as was previously mentioned FS2004 is geared toward General Aviation and Civil Airline Flying. If your that hard up for the real deal... the United States Marine Corps would gladly accept a college graduate to OCS, perhaps then you might find yourself at the bottom of the waiting list to fly the real Harrier. If that is not an option, i would recommend becoming a software engineer and spending the thousands of hours it would take to make the FS world that much more realistic. I know a few of these guys who stay up until 3 in the morning eating stale pizza and drinking room temp coffee so that the ailerons on your simulated piper cub will look and move that much more realisticly. I think the FS team did a fantastic job. and i admire their sleepless nights... im not one to gripe about the small stuff. (that goes to the freeware addon guys too nice job! i know it can be tough!)

of course these are just my opinions :)
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Re: fs2004 limits! READ IT PLEASE

Postby cleobis » Sun Mar 07, 2004 9:04 am

ok, I think we still are going in diferent ways!! everyone's saying that the poor guys are doing the best they can, that we still play the game, that  it's a game not real life, etc,etc! so...!?!? they're being payd to do that!! oh, the poor guys are doing sleepless nights to do the physics!!!they're being payd to do that!It's their job!! They probably like what they're doing!!! Microsoft is a multi million dollar company, I don't feel sorry for them!! I love FS9 and I think it's the best sim around and I even think they're doing a veery good job, but as a custumer I have the right to ask for more!!! and I want more!! and even if they put in the game what I said I want, I'll still be writing emails to ask for more because that's what I'm suposed to do as a customer! I pay for their product, they're not doing me a favour so that I should think :" oh, the poor guys. ok, I'd like to have this and this, but I won't ask because they work to hard!!" .
  As I said: they're doing a great job, and I love the sim, and I paid the money gladly and will continue to pay to have this sim, but I'll also continue to ask for more!!!! ;D
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Re: fs2004 limits! READ IT PLEASE

Postby Hagar » Sun Mar 07, 2004 10:15 am

Microsoft is a multi million dollar company, I don't feel sorry for them!!

I think I'm right in saying that Flight Simulator is a franchise. Like many other similar software products it's developed independently & marketed under the Microsoft name. It's quite likely the people you're complaining about are a small team working from home or in a small office to a strict deadline & on a limited budget. There might be many things they would like to do that are impossible in the time available. On the whole I think they do a pretty good job.
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Re: fs2004 limits! READ IT PLEASE

Postby Fozzer » Sun Mar 07, 2004 10:26 am

.....On the whole I think they do a pretty good job.


I think most of us will second that comment Doug... ;)...!

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P.S. I like Hyperion's previous quote..."IT'S A GAME!"
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Re: fs2004 limits! READ IT PLEASE

Postby Billerator » Sun Mar 07, 2004 10:53 am

Cleobis, you took the words out of my mouth.

This is a PRODUCT from a COMPANY.  

This is not somebody's life-long project. I dont understand why people become so defensive of companies. The only reason this game is made is to provide an income.

I like FS, but like anything else, it can be improved.


I would use X-plane, but its not very easy to set up, and the visuals are of a lower standard. However I think they hit the nail on the head when it comes to the physics.
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Re: fs2004 limits! READ IT PLEASE

Postby stevewilson » Sun Mar 07, 2004 8:04 pm

Cleobis, Just a bit of info, check out nasa's runway at the cape, it has a rise and fall of less than 1/8" for its entire leanth.

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Re: fs2004 limits! READ IT PLEASE

Postby RitterKreuz » Sun Mar 07, 2004 8:23 pm

Feeling sorry for someone and appreciating their efforts are two different things entirely.

I dont feel sorry for anyone that does the programming... yet as someone who cannot do it myself, I appreciate the fact that they do it. besides my comment was more geared toward the FREEWARE guys... I think it is safe to assume they do not benifit monetarily from their programming skills.
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Re: fs2004 limits! READ IT PLEASE

Postby cleobis » Mon Mar 08, 2004 3:02 am

we all appreciate the programmers effort, I do, very much! but I'll still be asking more!!andof course that I'm not talking about freeware designers, wich do alot more than one could expect!!to the freeware guys I only have one thing to say: THANK YOU!!! ;)
As for the others (ms ones), also thank you, but please do even more..hehe:D
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Re: fs2004 limits! READ IT PLEASE

Postby Craig. » Mon Mar 08, 2004 7:42 am

vectorial nozzles that make planes do stuff that 20 years ago would seem impossible!!
20 years ago harriers were using thrust vectoring to not only equal but exceed the manuverability of the A4 in the Falklands. And while it wasnt intended to be used in higher speed flight, pilots soon realised just how effective it could be. One of the reasons for the 20 to 1 kill ratio it got:)
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Re: fs2004 limits! READ IT PLEASE

Postby Billerator » Mon Mar 08, 2004 9:52 am

20 to 1 !!!

Exactly how many aircraft were shot down in the falklands conflict?
Im not great in modern history, but I can only recall a few aircraft.
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Re: fs2004 limits! READ IT PLEASE

Postby Craig. » Mon Mar 08, 2004 10:29 am

my dad took his book with all the stats and facts. but a hell of alot of planes on the argentine side were shot down. i believe the Navy had 34 harriers total in the falklands. the argentines had well over 150 maybe even 200+ aircraft(not including bombers and recon, just fighters with which the harrier would have had to face) The biggest problem they faced was simply their own weapons, they were highly inaccurate and when you add in horrible weather, the Harriers and their sidewinders were just much more effective. There were many cases where mirage's would be flying above the clouds escorting bombers, with harriers below them, they would fire off their missiles and they would shoot past the harriers thus alerting the harriers to the fighters and bombers presence. it was then a case of easy pickings:)
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