That looks quite convincing. What about the full variation?
:-?are you saving your textures in "extended DXT3 format? or as .bmp's???? FS wont read aircraft textures as .bmp.
:-?are you saving your textures in "extended DXT3 format? or as .bmp's???? FS wont read aircraft textures as .bmp.
What he means is a BMP format that FS can read, not the 24-bit format that most graphics editors use.
This is mainly why I didn't comprehend Prop's comment. A repaint isn't apt to display if it doesn't have it's own name -- the computer will usually ignore it and opt for the default selection.This is irrelevant if the repaint is not listed on the selection menu.The problem is my repaint doesn't show up in FS!
What he means is a BMP format that FS can read, not the 24-bit format that most graphics editors use.Sorry for my density, quite true (see below). I usually increase the resolution and work in 16M/24-bit, converting to 256/8-bit textures (mostly for FS98/CFS1 in my case) when complete.
This is irrelevant if the repaint is not listed on the selection menu.The problem is my repaint doesn't show up in FS!
This is mainly why I didn't comprehend Prop's comment. A repaint isn't apt to display if it doesn't have it's own name -- the computer will usually ignore it and opt for the default selection.
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