Aircraft and Water

Forum dedicated to Microsoft FS2004 - "A Century of Flight".

Aircraft and Water

Postby Boeing King » Mon Apr 25, 2011 11:51 pm

Hi , This is my first post ( hope I'm doing this right ) and I need some help!

I've seen on youtube and some planes I've seen can land on water , No I'm not that new , I know that some are amphibious but I'm talking about boeings ( which I am the king of ) crashing into the water or dithcing into the water.

If anyone can help with that please do!

Also I've downloaded many aircraft and would like to know any high quality airlines and jets Civil or military and any high speed aircraft ( I have AVRO and that can go mach 7.2 )

Thankyou very very much in advance!!!!
I've been playing FS 2004 for 3 months.
Boeing King
Ground hog
Ground hog
 
Posts: 5
Joined: Tue Apr 26, 2011 12:41 am
Location: In the skies above Auckland

Re: Aircraft and Water

Postby Hagar » Tue Apr 26, 2011 2:08 am

Hi , This is my first post ( hope I'm doing this right ) and I need some help!

I've seen on youtube and some planes I've seen can land on water , No I'm not that new , I know that some are amphibious but I'm talking about boeings ( which I am the king of ) crashing into the water or dithcing into the water.

If anyone can help with that please do!

Hi there. What is it you want to know? The most successful ditching in the history of aviation involved an Airbus. http://en.wikipedia.org/wiki/US_Airways_Flight_1549
Last edited by Hagar on Tue Apr 26, 2011 2:21 am, edited 1 time in total.
Image

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group
My Google Photos albums
My Flickr albums
User avatar
Hagar
Colonel
Colonel
 
Posts: 30862
Joined: Wed Jun 19, 2002 7:15 am
Location: Costa Geriatrica

Re: Aircraft and Water

Postby pete » Tue Apr 26, 2011 3:08 am

Hi, Welcome.
Last edited by pete on Tue Apr 26, 2011 3:15 am, edited 1 time in total.
Simplicity is the ultimate sophistication. – Leonardo da Vinci
User avatar
pete
Administrator
Administrator
 
Posts: 10234
Joined: Mon Jan 01, 2001 2:01 am
Location: Cloud Cuckoo Land

Re: Aircraft and Water

Postby Boeing King » Tue Apr 26, 2011 5:22 am

Hi , This is my first post ( hope I'm doing this right ) and I need some help!

I've seen on youtube and some planes I've seen can land on water , No I'm not that new , I know that some are amphibious but I'm talking about boeings ( which I am the king of ) crashing into the water or dithcing into the water.

If anyone can help with that please do!

Hi there. What is it you want to know? The most successful ditching in the history of aviation involved an Airbus. http://en.wikipedia.org/wiki/US_Airways_Flight_1549



Ahh , sorry for the mistake , I was in a rush . What i want to know is how they did it because I wouldn't mind trying my emergency skills out :).
I've been playing FS 2004 for 3 months.
Boeing King
Ground hog
Ground hog
 
Posts: 5
Joined: Tue Apr 26, 2011 12:41 am
Location: In the skies above Auckland

Re: Aircraft and Water

Postby Boeing King » Tue Apr 26, 2011 5:25 am

[quote]Hi, Welcome.
I've been playing FS 2004 for 3 months.
Boeing King
Ground hog
Ground hog
 
Posts: 5
Joined: Tue Apr 26, 2011 12:41 am
Location: In the skies above Auckland

Re: Aircraft and Water

Postby Strategic Retreat » Tue Apr 26, 2011 8:51 am

Hello , yes I would like to know how they modified an aircraft to "ditch' in water.


The simplest way, that does not require Aircraft.CFG editing, is entering in the realism settings and disable ALL the crash recognition options... thing this I suggest you have always off anyway because the collision routines of FS are quite pitiful. :P

After having disabled the collisions, your plane will not give you a crash with reset of the flight and, within reasons, you'll be able to simulate a ditch as well. :)

"Within reasons", because to simulate a well executed ditch, you MUST follow some rules (slow down the plane, touch water with a certain pitch, and so on) that if you don't follow, can make the plane bounce around like an almost unstoppable gum ball (to stop which press "Y")... but then, if your plane does that, you'll know without a doubt your ditch has failed, won't you? ;D
Last edited by Strategic Retreat on Tue Apr 26, 2011 8:52 am, edited 1 time in total.
There is no such a thing as overkill. Only unworthy targets.
Strategic Retreat
Captain
Captain
 
Posts: 643
Joined: Tue Apr 19, 2011 10:40 am

Re: Aircraft and Water

Postby Boeing King » Tue Apr 26, 2011 7:15 pm

Hello , yes I would like to know how they modified an aircraft to "ditch' in water.


The simplest way, that does not require Aircraft.CFG editing, is entering in the realism settings and disable ALL the crash recognition options... thing this I suggest you have always off anyway because the collision routines of FS are quite pitiful. :P

After having disabled the collisions, your plane will not give you a crash with reset of the flight and, within reasons, you'll be able to simulate a ditch as well. :)

"Within reasons", because to simulate a well executed ditch, you MUST follow some rules (slow down the plane, touch water with a certain pitch, and so on) that if you don't follow, can make the plane bounce around like an almost unstoppable gum ball (to stop which press "Y")... but then, if your plane does that, you'll know without a doubt your ditch has failed, won't you? ;D



Thankyou so much.
I've been playing FS 2004 for 3 months.
Boeing King
Ground hog
Ground hog
 
Posts: 5
Joined: Tue Apr 26, 2011 12:41 am
Location: In the skies above Auckland

Re: Aircraft and Water

Postby Jaypee Dippel » Tue Apr 26, 2011 10:52 pm

It is posible to add float points to the CONTACT POINTS section of the aircraft.cfg file. All amphibious and sea planes have float points, if they are added in the correct position your jumbo jet or any aircraft will land and float on water.

[contact_points] //AMPHIBIAN AIRCRAFT FOR REFERENCE

        //0  Class   <0=none,1=wheel, 2=scrape, 3 or 4=float 5=water rudder>
        //1  Longitudinal Position        (feet)
        //2  Lateral Position             (feet)
        //3  Vertical Position            (feet)
        //4  Impact Damage Threshold      (Feet Per Minute)
        //5  Brake Map                   (0=None, 1=Left, 2=Right)
        //6  Wheel Radius                (feet)
        //7  Steer Angle                         (degrees)
        //8  Static Compression          (feet)  (0 if rigid)
        //9  Max/Static Compression Ratio
        //10 Damping Ratio  (0=Undamped, 1=Critically Damped)
        //11 Extension Time              (seconds)
        //12 Retraction Time             (seconds)
        //13 Sound Type
        //14 Airspeed limit for retraction (KIAS)
        //15 Airspeed that gear gets damage at (KIAS)

max_number_of_points = 17
point.0 = 1, 7.46, 0, -3.17, 1500, 0, 0.5, 22, 0.45, 2.0, 0.7, 3.9, 4.1, 0, 101.2, 110            //nose gear
point.1 = 1, -1.44, -3.08, -3.27, 3500, 1, 0.7, 0, 0.6, 1.5, 0.7, 4.0, 3.9, 2, 101.2, 110      //left gear
point.2 = 1, -1.44, 3.08, -3.27, 3500, 2, 0.7, 0, 0.6, 1.5, 0.7, 4.1, 4.0, 3, 101.2, 110      //right gear

point.3 = 2, 7.46, 0, -1.25, 1800, 0, 0, 0, 0, 0, 0, 0, 0, 5                              //nose impact point
point.4 = 2, -14.73, 4.4, 6.3, 950, 0, 0, 0, 0, 0, 0, 0, 0, 9                              //rudders point
point.5 = 2, -14.73, -4.4, 6.3, 950, 0, 0, 0, 0, 0, 0, 0, 0, 9                              

point.6 = 2, 1.515, 16.96, 2.59, 1550, 0, 0, 0, 0, 0, 0, 0, 0, 5                        //right wing
point.7 = 2, 1.515, -16.96, 2.59, 1550, 0, 0, 0, 0, 0, 0, 0, 0, 5                        //left wing
//FLOAT POINTS BELOW
point.8 = 4,  5.25, -2.710, -3.40, 1600, 0, 0.00,  0.0, 0.65, 2.5, 0.85, 0, 0, 4, 0, 0            //hull
point.9 = 4,  5.25,  2.710, -3.40, 1600, 0, 0.00,  0.0, 0.65, 2.5, 0.85, 0, 0, 4, 0, 0
point.10 = 4, -8.00, -1.910, -3.10, 1600, 0, 0.00,  0.0, 0.65, 2.5, 0.85, 0, 0, 4, 0, 0
point.11 = 4, -8.00,  1.910, -3.10, 1600, 0, 0.00,  0.0, 0.65, 2.5, 0.85, 0, 0, 4, 0, 0

point.12= 5, -12.21,  0.00, -3.10, 1600, 0, 0.00, 25.0, 0.0,  0.0, 1.00, 1.1, 1.5, 4, 0, 0      //water rudder

Hope this helps
Jaypee Dippel
2nd Lieutenant
2nd Lieutenant
 
Posts: 77
Joined: Wed Jun 11, 2008 1:13 pm
Location: Columbus, Ohio U.S.A.


Return to FS 2004 - A Century of Flight

Who is online

Users browsing this forum: No registered users and 267 guests