We posted at the same time, hopefully my first post will answer some of your questions.
Also, can you put all objects in the same 'Static Objects' folder, that is Nova, RWY12, and others, or does each product need it's own folder?
Nova, and others like it are not actually objects, but simply a set of textures that can be used by "object libraries".
I keep those sets of textures in the main FS9 texture folder ...FS9\Texture
Some people do keep all object libraries in one folder. Many use the Static Objects folder that gets created when you install the RWY12 program.
I choose to have a seperate folder for each designer, for those that created many libraries. Folks like Sidney Schwartz, Woody Fouts, etc.
I do this for a couple reasons.
Makes updating easier, though this happens less and less as times go by.
There are some object libraries that contain texture files that have the same name that are not the same file. Many designers may include a texture named concrete.bmp, and if you look at them they are different.
By separating my object libraries by designer hopefully their objects will display their textures.
It has been said that my approach is unnecessary and a little AR, might be.
I had this setup before the compilations came out and it works for me.
A final note about RWY12.
At the time of it's release it was cutting edge. Those days are long gone. Much of what is known now, wasn't known then. Because of that you will find many scenery addons that have readme files stating that "RWY12 must be installed for this to work". We now know this to be false.
You do have to have the 3 RWY12 object libraries installed in an active scenery folder, but you do not need to have the program itself installed. Unless you want to use it to create your own scenery.
Compared to what is available today, granted mostly payware, RWY12 is difficult and tedious to work with.
cheers,
Joe
Don't argue with idiots, they drag you down to their level and beat you with experience.