Thanks

The existing values are:
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
[contact_points]
point.0 = 1.000, -12.000, 0.000, -1.90, 1500.000, 0.000, 0.500, 22.000, 0.250, 2.500, 0.700, 0.000, 0.000, 0.000, 0.000, 0.000
point.1 = 1.000, 2.000, -2.500, -3.60, 3500.000, 0.000, 0.500, 0.000, 0.300, 2.500, 0.700, 0.000, 0.000, 2.000, 0.000, 0.000
point.2 = 1.000, 2.000, 2.500, -3.60, 3500.000, 0.000, 0.500, 0.000, 0.300, 2.500, 0.700, 0.000, 0.000, 3.000, 0.000, 0.000
point.3 = 2.000, -0.300, -18.000, 3.000, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.4 = 2.000, -0.300, 18.000, 3.000, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.5= 2.000, -16.630, 0.000, 0.300, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.6= 2.000, 5.080, 0.000, -2.170, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000
point.7= 2.000, -19.200, 0.000, 5.830, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 7.000, 0.000, 0.000
point.8= 2.000, -1.300, 0.000, -2.000, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8.000, 0.000, 0.000
[brakes]
parking_brake = 1 //Parking brake available
toe_brakes_scale = 1 //Brake scalar
Do I still need to change something? Sorry, I'm not familiar with changing values in this game.