Another Aircraft.cfg Issue, but more complex???

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Another Aircraft.cfg Issue, but more complex???

Postby BuzzDatAzz » Sun Jul 01, 2007 1:48 pm

OK guys here's one that should spin your wheels a little.................

First part of this question I think, will be solved easily

1. Is there anyway to speed up the extension of the flaps in any aircraft via aircraft.cfg?

2. Is there anyway to speed up the rotation of the beacon light (red rotating light on the bottom of some aircraft, visible when you are taxing) to make it look more realistic, via aircraft.cfg?

Thanks in advance guys!!! ;)
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Re: Another Aircraft.cfg Issue, but more complex??

Postby Groundbound1 » Sun Jul 01, 2007 2:08 pm

Take a look at the aircraft.cfg, and find the following:

[flaps.0]
type=1
Last edited by Groundbound1 on Sun Jul 01, 2007 2:11 pm, edited 1 time in total.
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Re: Another Aircraft.cfg Issue, but more complex??

Postby microlight » Sun Jul 01, 2007 2:10 pm

1. Yes
2. No

;D

Flaps:
Change the figure in red:

[Flaps.0]
type= 1
span-outboard= 0.50
extending-time= 5.00
system_type= 0
damaging-speed= 0.00
blowout-speed= 0.00
lift_scalar= 1.20
drag_scalar= 1.00
pitch_scalar= 1.00
flaps-position.0= 0.000, 0.00
flaps-position.1= 4.444, 0.00
flaps-position.2= 8.887, 0.00
flaps-position.3= 13.331, 0.00
flaps-position.4= 17.774, 0.00
flaps-position.5= 22.218, 0.00
flaps-position.6= 26.662, 0.00
flaps-position.7= 31.105, 0.00
flaps-position.8= 35.549, 0.00
flaps-position.9= 39.992, 0.00

You'd have to make some changes in the beacon FX file to change the flashing speed - not an aircraft.cfg variable.

;)
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Re: Another Aircraft.cfg Issue, but more complex??

Postby BuzzDatAzz » Sun Jul 01, 2007 3:49 pm

Thank you a million and one times guys, it worked.!!! ;D ;D ;D
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Re: Another Aircraft.cfg Issue, but more complex??

Postby Groundbound1 » Sun Jul 01, 2007 3:51 pm

You're quite welcome!
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