use afterburner on another aircraft

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use afterburner on another aircraft

Postby snoopy51 » Sat Oct 08, 2005 12:43 pm

Hello there
can anyone tell me why it is not possible to use fx. the afterburner f-16 viper, coral F-15 or  into some aircraft, but not in some others ?
I tried to put the lights no. instead of the old ones, and also tried to make new lights no. fx. light.14=3 and so on. but without luck.
I want often to shift an afterburner if the original is turned on all the time and not only with full thrust as more realistic.
hope anyone can help me
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Re: use afterburner on another aircraft

Postby Stratosaurus » Sat Oct 08, 2005 3:44 pm

Hello snoopy51, see my topic about Tu-22M3 afterburners. ;) I hope this help you.

Regards from Spain.
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Re: use afterburner on another aircraft

Postby Graycat » Sat Oct 08, 2005 4:20 pm

Heya Snoopy51,

Something to remember is that most authors of these type of effects will either slave the afterburners to either Recognition (Type 7) or Logo (Type 9) lights.

The lights in the Aircraft.cfg file follow this formula:

ID number
Last edited by Graycat on Sat Oct 08, 2005 4:24 pm, edited 1 time in total.
Happy Flying -- And may your main wheels always touch down first!

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Re: use afterburner on another aircraft

Postby snoopy51 » Sat Oct 08, 2005 4:29 pm

:)I say thanks a lot to both Stratosaurus and to Graycat, I will look closer to that tutorial and try to install it to morrow, (it
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Re: use afterburner on another aircraft

Postby machineman9 » Sun Oct 09, 2005 7:18 am

i use game maker coding (www.gamemaker.nl) but either way it is to do with how it is set to work, each plane is individual and they require a different code each time, in the code there will be sometying like this


object_get_burner
if_burner((key_press=l))run_script_burner_lights



and then on another plane the code might be like this

object_find_location_burner
if_burner_exists_at_point_x3,y6,z1_run_script)burner_lights.exe


so it must be custom made for that plane
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