Reflective Paint

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Reflective Paint

Postby David34343 » Sat Oct 08, 2005 2:17 pm

How do I get that reflective paint that I see on some planes. I use FS Repaint. I just got Paint Shop Pro 8 but I haven't figred it out yet so I'm sticking with FS repaint for now
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Re: Reflective Paint

Postby BFMF » Sat Oct 08, 2005 11:43 pm

This should be in the repainting forum, but to get the textures to be reflective, you need to use a program called DXTBmp to import an alpha channell and save in a certain format.

I havn't messed around in painting aircraft in years so I can't remember all the details ;)
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Re: Reflective Paint

Postby igorski » Sun Oct 09, 2005 2:58 am

You'll need:
PSP, Dxtbmp as mentioned above (http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm)

The way I do this, is to start off with the normal texture bitmap you want to add alpha to, then save it as *name*_A.bmp or some-such, so you know its the bitmap you will use as alpha. I save mine in the same texture folder as the normal bmps, (but remember to remove them once the repaint is ready for release as they arn't needed)

All you do its colour the parts you want matt, white, the parts you want pure chrome, black. and for other laveles of relfection, use any shade of grey in between.

once you have finished the alpha bmp, load dxtbmp, and open your normal texture bitmap

Then click on the "alpha" menu and "import alpha layer". Browse to where you saved the alpha bitmap, and open it.

Thats it, just save as dxt3 or 32bit (or if you need, dxt1 with alpha)

Hope that helps, if you get stuck anywhere, post back, or pm me.
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