It did! Still have laggy clouds, but it's not quite as bad

If you are using Chris Willis cloud fix... use the DXT clouds but NOT the DXT Cumulus\ cumulus01.bmp... that is what is causing the crash.
Enabling Render to Texture causes a performance loss so what I do is use the DXT clouds mixed from 2 of Chris's packages.
I copy the Cirrus DXT's from: HiFPSv2 and the 32 Bit Cumulus\cumulus01.bmp and then overwrite the Cirrus and cumulus in the txture folder of Chris's other package named: ffpv2, then copy the combined package into the FS texture folder.
The combination of the two allows you to have the highest performance clouds without having to enable Render to Texture.
You can get HiFPSv2 here:http://fsw.simflight.com/FSWdownload.html
and ffpv2 here:
http://www.wspilots.com/index.php?page= ... file_id=26Weather Display settings are great at
Slight Distance: 60-70mi
Cloud Draw: 40mi
3D cloud percentage: 100%
Bullet in Detailed Clouds and
Coverage Density: 100% Maximum
Last edited by NicksFXHouse on Fri Oct 07, 2005 1:13 am, edited 1 time in total.