formation

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formation

Postby footballrun21 » Sun Jan 09, 2005 7:21 pm

does anyone know how to do formation flying in FS2004? ???
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Re: formation

Postby Brute » Sun Jan 09, 2005 7:22 pm

stay close :P
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Re: formation

Postby footballrun21 » Sun Jan 09, 2005 7:23 pm

yea, but how do u go about flying in formation in fs
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Re: formation

Postby Scottler » Sun Jan 09, 2005 8:09 pm

Stay really close.
Great edit, Bob.


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Re: formation

Postby beefhole » Sun Jan 09, 2005 8:15 pm

Not really sure what you're looking for here  ;)
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Re: formation

Postby Rocket_Bird » Sun Jan 09, 2005 8:34 pm

Ya, just fly real close to the AI or real pilot or whatever basically.  By maintaining relatively the same heading.  
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Re: formation

Postby wji » Sun Jan 09, 2005 11:22 pm

Yes

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Re: formation

Postby commoner » Mon Jan 10, 2005 3:14 am

....not TOO close mind... ;D
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Re: formation

Postby Exile34 » Sat Jan 15, 2005 1:56 am

hey ive been flying formation for 1 year. if u want i can help u im on teamspeak ip is fstower.com. i have a va www.freewebs.com/usnba its a Virtual U.S. navy blue angels team
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Re: formation

Postby ozzy72 » Sat Jan 15, 2005 4:29 am

If you want to do online formation work with friends then take a look in the multiplayer forum, it has all the answers ;)
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Re: formation

Postby MattNW » Sat Jan 15, 2005 10:02 pm

It's really difficult with the AI. They fly a strange jinking pattern where they drift off course by as much as 5 to 10 degrees then jerk back. This of course makes keeping with them a pain.

There's also the fact that the AI fly at a high cruise speed which makes getting near them hard unless you have a much faster airplane and that creates problems because then you have to slow down almost to a stall for the faster airplane to keep up with the AI at cruising speed. Haven't tried it online with anyone but that would probably be a lot easier.

Now just buzzing the AI is a lot less difficult and a lot of fun to boot.  Just take up a jet and chase the Cessnas and Pipers around a little. ;D ;D See how close you can come without crashing (hint: not too close because Fs9 uses bounding box detection for air to air crashes).
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