firstly, let me say how i love you signature graphic those coats-of-arms are very cool. after reading da vinci's code and now graham hancock's 'talisman', stuff like that does not go unnoticed.
now, military flightplans: i've just spent several hours doig just that. presuming you have the AF2 files for said airports, i just write the plans the old-fashioned way -- by hand.
but, there are military packages as projectai,com, including RAFF ones. i haven't installed these yet as i have Ultimate Traffic and my skies are already very busy.
inasmuch as i mainly want my planes on the ground to populate the airport(s) ambience, i've taken to using WEEK, ai plans
AC#2,WJI05,19%,WEEK,IFR,2/18:00:00,2/18:58:01,270,F,0001,PAKN,5/23:00:00,5/23:58:01,280,F,0002,PAFB
AC#3,WJI06,19%,WEEK,IFR,3/18:00:00,3/18:58:01,290,F,0001,PAKN,6/00:00:00,6/00:58:01,310,F,0002,PAFB
AC#2,WJI05,19%,WEEK,IFR,4/18:00:00,4/18:58:01,310,F,0001,PAFB,0/23:00:00,0/23:58:01,330,F,0002,PAKN
AC#3,WJI06,19%,WEEK,IFR,5/18:00:00,5/18:58:01,330,F,0001,PAFB,1/00:00:00,1/00:58:01,310,F,0002,PAKN
go to
John Goodwin's AI pages to learn everything about creating and using AI
i make traffic_unique.bgl files using TTools202; this way one can use just the aircraft.txt; airports.txt and flightplans.txt of one's choosing; it's a great way to test the plans as well; TTools wil save them by default to your FS9/scenery folder and they load the next time FS9 is started; to remove them, simply delete the BGL file
hope this helps
bill