Problem at Alert

Forum dedicated to Microsoft FS2004 - "A Century of Flight".

Problem at Alert

Postby Fox_Molder » Mon Aug 30, 2004 11:36 am

I went to Alert Airport and the airport seems to be floting above the ground

is it a known problem and is there a way to fixe it? it is kind of anoying chassing the landing strip .... :-/
Last edited by Fox_Molder on Mon Aug 30, 2004 11:48 am, edited 1 time in total.
User avatar
Fox_Molder
2nd Lieutenant
2nd Lieutenant
 
Posts: 143
Joined: Mon Jul 19, 2004 5:38 pm
Location: Longueuil QC

Re: Problem at Alert

Postby Graycat8524 » Mon Aug 30, 2004 2:33 pm

Heya Fox,

Why the heck were you way up there?  Did'ja see Santa Claus?  Huh?  Did'ja? Did'ja?

Wow.  Just to see what you were talking about I created a flight with a Cessna 185 (by J.R. Lucariny).  I was sitting on the runway, with my engine at idle, and said "What the heck is Fox talking about -- there's nothing wrong with this runway!"  I then extended approach flaps and took off.  That's when I noticed that the ground was passing by at a weird 45 deg. angle!  I maintained an altitude of 1000 ft. AGL, turned a standard pattern, and dropped flaps for a typical VFR approach.  I lined up the runway on final and got my descent setup on the VASI when I noticed that the ground was still floating by at the same weird angle!  It looked like the runway was moving!

Since this is a very simple runway you could probably use AFCAD by Lee Swordy to create a new airport.  Hopefully this would "anchor" the runway to the terrain and the runway would then appear stationary.

This may be a good question to ask the fine folks in the SimV Scenery forum.
Graycat8524
 

Re: Problem at Alert

Postby garymbuska » Mon Aug 30, 2004 2:47 pm

I could be wrong but I do not hink you can control airport elevation with afcad. You could however replace the entire airport than use a exclude to omit the orignal one. You would probably have to use a airport design progam for this. But as I said I could be wrong I not at home and can not check afcad to see if you can change the elevation of a airport or not. 8)
Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor
User avatar
garymbuska
Major
Major
 
Posts: 4415
Joined: Tue Dec 30, 2003 11:10 am
Location: Jacksonville, Florida

Re: Problem at Alert

Postby Graycat8524 » Mon Aug 30, 2004 3:00 pm

Heya Gary,

When I tested to see what Fox was talking about I discovered that the airstrip at Alert was at the correct elevation.
Last edited by Graycat8524 on Mon Aug 30, 2004 3:06 pm, edited 1 time in total.
Graycat8524
 

Re: Problem at Alert

Postby JRoc » Mon Aug 30, 2004 3:18 pm

Hmm.  I seem to remember the same thing happening at Resolute Bay.  Must be the mesh up north or something.   ???
JRoc
1st Lieutenant
1st Lieutenant
 
Posts: 401
Joined: Thu Dec 11, 2003 3:41 am
Location: CYVR/CYQR/CYMJ/CYXE (nomad!)

Re: Problem at Alert

Postby Fox_Molder » Mon Aug 30, 2004 4:32 pm

good to know that my eyes are fine. keep on posting suggestion.

the ideas to make an other airport is to hard for me. I never did anything like that before.

ps i think i saw a cumulus right side up also.... I will check again.
User avatar
Fox_Molder
2nd Lieutenant
2nd Lieutenant
 
Posts: 143
Joined: Mon Jul 19, 2004 5:38 pm
Location: Longueuil QC

Re: Problem at Alert

Postby garymbuska » Mon Aug 30, 2004 6:38 pm

Hello graycat
I am still not certain if airport for windows is completly compatable with FS2004. I wonder if a flatten switch might anchor the ground.  8)
Gary M Buska
SYSTEM Specs ASUS P8Z68 V/GEN 3 mother board: INTELL I7 2600k 3.48 ghz Quad core CPU with Sandy bridge: 12 Gigs of 1800hz ram:
GTX 950 OVER CLOCKED: 2 Gigs Ram Windows 10 Home 64 bit Operating system. 750W Dedicated modular power supply. Two Internal 1TB hard drives 1 External 1TB 3.2 USB hard drive. SAITEK Cessna flight Yoke with throttles.
CH Rudder Peddles 27 inch Wide screen Monitor
User avatar
garymbuska
Major
Major
 
Posts: 4415
Joined: Tue Dec 30, 2003 11:10 am
Location: Jacksonville, Florida

Re: Problem at Alert

Postby MattNW » Mon Aug 30, 2004 10:27 pm

That's been around since at least FS2002. It's because you are at or near the boundry of the sim's range. In case you haven't tried there's no way you can fly over the poles. You reach a certain latitude and then your flight path bends to follow that around. The problem is related to that. Strange things start happening when you fly too far to the north or south.
In Memory of John Consterdine (FS Tipster)1962-2003
User avatar
MattNW
Major
Major
 
Posts: 1705
Joined: Tue Mar 25, 2003 2:34 pm
Location: Indiana

Re: Problem at Alert

Postby Fox_Molder » Tue Aug 31, 2004 12:05 pm

so it is a know issue.  :o  that must be related to the fact that closer to the north the map in flight sim look very distorted and do not give a good visual Q to estimate distance to travel. They must have difficulty to modelise a sphere

did microsoft ever did patch for previous version of flight sim?
User avatar
Fox_Molder
2nd Lieutenant
2nd Lieutenant
 
Posts: 143
Joined: Mon Jul 19, 2004 5:38 pm
Location: Longueuil QC


Return to FS 2004 - A Century of Flight

Who is online

Users browsing this forum: No registered users and 409 guests