Textures and the AI

Forum dedicated to Microsoft FS2004 - "A Century of Flight".

Textures and the AI

Postby MooseMan » Mon Jun 07, 2004 5:21 pm

Hi, I just joined (about 30 seconds ago) but I've been using Simviation for years now. I'm actually pretty good with aircraft and the .cfg files, etc., but I couldn't figure out one thing: When I add textures to an aircraft (as opposed to outright replacing the default textures) why don't they show up as AI aircraft in the game? Probably a "n00b" question once I figure out the answer, but I was hoping someone a little more experienced than me could help with this one. Is there any way to remedy this? Thanks,
      -MooseMan
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Re: Textures and the AI

Postby dave3cu » Tue Jun 08, 2004 7:02 am

Welcome to Simviation..

Each ai ac is defined in the ai traffic configuration file (traffic030528.bgl in FS9) by its name and texture name if more than one.

When you replace the textures of an existing ai ac it uses the already configured AC# in the ai traffic configuration file.

When you add a new texture you have to add the 'new' ac to
Last edited by dave3cu on Tue Jun 08, 2004 7:28 am, edited 1 time in total.
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