by dave3cu » Mon May 31, 2004 11:11 am
I've never heard of any limit..
For Texture Only d'loads that unzip to a 'texture.xxx' folder containing the new textures and a Text file containing instructions for creating a new [fltsim.x] section or preferably a [fltsim.x] section to paste into the aircraft.cfg, here are a couple things to check.
Make sure the texture folders are in the proper place, and that the suffixes, texture.new, are unique. (Which of course they would be or you would have been prompted to 'overwrite' when installing.)
Things to check in the [fltsim.xxx] sections, in aircraft.cfg.
[fltsim.1] <---the number must be sequential, no voids, no repeats, 1st = [fltsim.0]
title=SGA A300B4-200 Continental
sim=a310<----the same,from the .air file name, i.e. a310.air.
model=
panel=
sound=
texture=con<------match the texture folder suffix, i.e texture.con
kb_checklists=
kb_reference=
atc_airline=Continental
atc_flight_number=472
atc_id=N10970
atc_heavy=1
ui_manufacturer=Airbus<----the same for grouping in 'select aircraft' window
ui_type=A300B4-200 <-----ditto or not, depending on how you want to group.
ui_variation=Continental<----unique for ease of finding in group.
description=Continental repaint by Steve Drabek
visual_damage=1
Hope this is helpful.
Cheers,
Dave
Last edited by
dave3cu on Mon May 31, 2004 1:43 pm, edited 1 time in total.
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation.